// Copyright 2014 Citra Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #include #include #include #include #include "common/common_types.h" #include "video_core/renderer_opengl/gl_state_tracker.h" #include "video_core/renderer_opengl/utils.h" namespace OpenGL { void LabelGLObject(GLenum identifier, GLuint handle, VAddr addr, std::string_view extra_info) { if (!GLAD_GL_KHR_debug) { // We don't need to throw an error as this is just for debugging return; } std::string object_label; if (extra_info.empty()) { switch (identifier) { case GL_TEXTURE: object_label = fmt::format("Texture@0x{:016X}", addr); break; case GL_PROGRAM: object_label = fmt::format("Shader@0x{:016X}", addr); break; default: object_label = fmt::format("Object(0x{:X})@0x{:016X}", identifier, addr); break; } } else { object_label = fmt::format("{}@0x{:016X}", extra_info, addr); } glObjectLabel(identifier, handle, -1, static_cast(object_label.c_str())); } } // namespace OpenGL