// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include #include #include "common/common_types.h" #include "video_core/renderer_opengl/gl_resource_manager.h" #include "video_core/texture_cache/types.h" namespace OpenGL { class Image; class ProgramManager; struct ImageBufferMap; class UtilShaders { public: explicit UtilShaders(ProgramManager& program_manager); ~UtilShaders(); void ASTCDecode(Image& image, const ImageBufferMap& map, std::span swizzles); void BlockLinearUpload2D(Image& image, const ImageBufferMap& map, std::span swizzles); void BlockLinearUpload3D(Image& image, const ImageBufferMap& map, std::span swizzles); void PitchUpload(Image& image, const ImageBufferMap& map, std::span swizzles); void CopyBC4(Image& dst_image, Image& src_image, std::span copies); void ConvertS8D24(Image& dst_image, std::span copies); void CopyMSAA(Image& dst_image, Image& src_image, std::span copies); private: ProgramManager& program_manager; OGLBuffer swizzle_table_buffer; OGLProgram astc_decoder_program; OGLProgram block_linear_unswizzle_2d_program; OGLProgram block_linear_unswizzle_3d_program; OGLProgram pitch_unswizzle_program; OGLProgram copy_bc4_program; OGLProgram convert_s8d24_program; OGLProgram convert_ms_to_nonms_program; OGLProgram convert_nonms_to_ms_program; }; GLenum StoreFormat(u32 bytes_per_block); } // namespace OpenGL