// Copyright 2020 yuzu Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #pragma once #include #include #include "common/common_types.h" #include "video_core/renderer_opengl/gl_resource_manager.h" #include "video_core/texture_cache/types.h" namespace OpenGL { class Image; class ProgramManager; struct ImageBufferMap; class UtilShaders { public: explicit UtilShaders(ProgramManager& program_manager); ~UtilShaders(); void BlockLinearUpload2D(Image& image, const ImageBufferMap& map, size_t buffer_offset, std::span swizzles); void BlockLinearUpload3D(Image& image, const ImageBufferMap& map, size_t buffer_offset, std::span swizzles); void PitchUpload(Image& image, const ImageBufferMap& map, size_t buffer_offset, std::span swizzles); void CopyBC4(Image& dst_image, Image& src_image, std::span copies); private: ProgramManager& program_manager; OGLBuffer swizzle_table_buffer; OGLProgram block_linear_unswizzle_2d_program; OGLProgram block_linear_unswizzle_3d_program; OGLProgram pitch_unswizzle_program; OGLProgram copy_bc4_program; }; GLenum StoreFormat(u32 bytes_per_block); } // namespace OpenGL