// Copyright 2018 yuzu Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #pragma once #include #include #include "common/common_types.h" #include "common/logging/log.h" #include "video_core/engines/maxwell_3d.h" namespace MaxwellToGL { using Maxwell = Tegra::Engines::Maxwell3D::Regs; inline GLenum VertexType(Maxwell::VertexAttribute attrib) { switch (attrib.type) { case Maxwell::VertexAttribute::Type::UnsignedNorm: { switch (attrib.size) { case Maxwell::VertexAttribute::Size::Size_8_8_8_8: return GL_UNSIGNED_BYTE; } LOG_CRITICAL(Render_OpenGL, "Unimplemented vertex size=%s", attrib.SizeString().c_str()); UNREACHABLE(); return {}; } case Maxwell::VertexAttribute::Type::Float: return GL_FLOAT; } LOG_CRITICAL(Render_OpenGL, "Unimplemented vertex type=%s", attrib.TypeString().c_str()); UNREACHABLE(); return {}; } } // namespace MaxwellToGL