// Copyright 2018 yuzu Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #pragma once #include #include #include "common/common_types.h" #include "common/logging/log.h" #include "video_core/engines/maxwell_3d.h" namespace OpenGL { using GLvec2 = std::array; using GLvec3 = std::array; using GLvec4 = std::array; using GLuvec2 = std::array; using GLuvec3 = std::array; using GLuvec4 = std::array; namespace MaxwellToGL { using Maxwell = Tegra::Engines::Maxwell3D::Regs; inline GLenum VertexType(Maxwell::VertexAttribute attrib) { switch (attrib.type) { case Maxwell::VertexAttribute::Type::UnsignedInt: case Maxwell::VertexAttribute::Type::UnsignedNorm: { switch (attrib.size) { case Maxwell::VertexAttribute::Size::Size_8: case Maxwell::VertexAttribute::Size::Size_8_8: case Maxwell::VertexAttribute::Size::Size_8_8_8: case Maxwell::VertexAttribute::Size::Size_8_8_8_8: return GL_UNSIGNED_BYTE; case Maxwell::VertexAttribute::Size::Size_16: case Maxwell::VertexAttribute::Size::Size_16_16: case Maxwell::VertexAttribute::Size::Size_16_16_16: case Maxwell::VertexAttribute::Size::Size_16_16_16_16: return GL_UNSIGNED_SHORT; case Maxwell::VertexAttribute::Size::Size_32: case Maxwell::VertexAttribute::Size::Size_32_32: case Maxwell::VertexAttribute::Size::Size_32_32_32: case Maxwell::VertexAttribute::Size::Size_32_32_32_32: return GL_UNSIGNED_INT; case Maxwell::VertexAttribute::Size::Size_10_10_10_2: return GL_UNSIGNED_INT_2_10_10_10_REV; } LOG_CRITICAL(Render_OpenGL, "Unimplemented vertex size={}", attrib.SizeString()); UNREACHABLE(); return {}; } case Maxwell::VertexAttribute::Type::SignedInt: case Maxwell::VertexAttribute::Type::SignedNorm: { switch (attrib.size) { case Maxwell::VertexAttribute::Size::Size_8: case Maxwell::VertexAttribute::Size::Size_8_8: case Maxwell::VertexAttribute::Size::Size_8_8_8: case Maxwell::VertexAttribute::Size::Size_8_8_8_8: return GL_BYTE; case Maxwell::VertexAttribute::Size::Size_16: case Maxwell::VertexAttribute::Size::Size_16_16: case Maxwell::VertexAttribute::Size::Size_16_16_16: case Maxwell::VertexAttribute::Size::Size_16_16_16_16: return GL_SHORT; case Maxwell::VertexAttribute::Size::Size_32: case Maxwell::VertexAttribute::Size::Size_32_32: case Maxwell::VertexAttribute::Size::Size_32_32_32: case Maxwell::VertexAttribute::Size::Size_32_32_32_32: return GL_INT; case Maxwell::VertexAttribute::Size::Size_10_10_10_2: return GL_INT_2_10_10_10_REV; } LOG_CRITICAL(Render_OpenGL, "Unimplemented vertex size={}", attrib.SizeString()); UNREACHABLE(); return {}; } case Maxwell::VertexAttribute::Type::Float: { switch (attrib.size) { case Maxwell::VertexAttribute::Size::Size_16: case Maxwell::VertexAttribute::Size::Size_16_16: case Maxwell::VertexAttribute::Size::Size_16_16_16: case Maxwell::VertexAttribute::Size::Size_16_16_16_16: return GL_HALF_FLOAT; case Maxwell::VertexAttribute::Size::Size_32: case Maxwell::VertexAttribute::Size::Size_32_32: case Maxwell::VertexAttribute::Size::Size_32_32_32: case Maxwell::VertexAttribute::Size::Size_32_32_32_32: return GL_FLOAT; } } } LOG_CRITICAL(Render_OpenGL, "Unimplemented vertex type={}", attrib.TypeString()); UNREACHABLE(); return {}; } inline GLenum IndexFormat(Maxwell::IndexFormat index_format) { switch (index_format) { case Maxwell::IndexFormat::UnsignedByte: return GL_UNSIGNED_BYTE; case Maxwell::IndexFormat::UnsignedShort: return GL_UNSIGNED_SHORT; case Maxwell::IndexFormat::UnsignedInt: return GL_UNSIGNED_INT; } LOG_CRITICAL(Render_OpenGL, "Unimplemented index_format={}", static_cast(index_format)); UNREACHABLE(); return {}; } inline GLenum PrimitiveTopology(Maxwell::PrimitiveTopology topology) { switch (topology) { case Maxwell::PrimitiveTopology::Points: return GL_POINTS; case Maxwell::PrimitiveTopology::Lines: return GL_LINES; case Maxwell::PrimitiveTopology::LineStrip: return GL_LINE_STRIP; case Maxwell::PrimitiveTopology::Triangles: return GL_TRIANGLES; case Maxwell::PrimitiveTopology::TriangleStrip: return GL_TRIANGLE_STRIP; } LOG_CRITICAL(Render_OpenGL, "Unimplemented topology={}", static_cast(topology)); UNREACHABLE(); return {}; } inline GLenum TextureFilterMode(Tegra::Texture::TextureFilter filter_mode, Tegra::Texture::TextureMipmapFilter mip_filter_mode) { switch (filter_mode) { case Tegra::Texture::TextureFilter::Linear: { switch (mip_filter_mode) { case Tegra::Texture::TextureMipmapFilter::None: return GL_LINEAR; case Tegra::Texture::TextureMipmapFilter::Nearest: return GL_NEAREST_MIPMAP_LINEAR; case Tegra::Texture::TextureMipmapFilter::Linear: return GL_LINEAR_MIPMAP_LINEAR; } } case Tegra::Texture::TextureFilter::Nearest: { switch (mip_filter_mode) { case Tegra::Texture::TextureMipmapFilter::None: return GL_NEAREST; case Tegra::Texture::TextureMipmapFilter::Nearest: return GL_NEAREST_MIPMAP_NEAREST; case Tegra::Texture::TextureMipmapFilter::Linear: return GL_LINEAR_MIPMAP_NEAREST; } } } LOG_ERROR(Render_OpenGL, "Unimplemented texture filter mode={}", static_cast(filter_mode)); return GL_LINEAR; } inline GLenum WrapMode(Tegra::Texture::WrapMode wrap_mode) { switch (wrap_mode) { case Tegra::Texture::WrapMode::Wrap: return GL_REPEAT; case Tegra::Texture::WrapMode::Mirror: return GL_MIRRORED_REPEAT; case Tegra::Texture::WrapMode::ClampToEdge: return GL_CLAMP_TO_EDGE; case Tegra::Texture::WrapMode::Border: return GL_CLAMP_TO_BORDER; case Tegra::Texture::WrapMode::ClampOGL: // TODO(Subv): GL_CLAMP was removed as of OpenGL 3.1, to implement GL_CLAMP, we can use // GL_CLAMP_TO_BORDER to get the border color of the texture, and then sample the edge to // manually mix them. However the shader part of this is not yet implemented. return GL_CLAMP_TO_BORDER; case Tegra::Texture::WrapMode::MirrorOnceClampToEdge: return GL_MIRROR_CLAMP_TO_EDGE; case Tegra::Texture::WrapMode::MirrorOnceBorder: if (GL_EXT_texture_mirror_clamp) { return GL_MIRROR_CLAMP_TO_BORDER_EXT; } else { return GL_MIRROR_CLAMP_TO_EDGE; } } LOG_ERROR(Render_OpenGL, "Unimplemented texture wrap mode={}", static_cast(wrap_mode)); return GL_REPEAT; } inline GLenum DepthCompareFunc(Tegra::Texture::DepthCompareFunc func) { switch (func) { case Tegra::Texture::DepthCompareFunc::Never: return GL_NEVER; case Tegra::Texture::DepthCompareFunc::Less: return GL_LESS; case Tegra::Texture::DepthCompareFunc::LessEqual: return GL_LEQUAL; case Tegra::Texture::DepthCompareFunc::Equal: return GL_EQUAL; case Tegra::Texture::DepthCompareFunc::NotEqual: return GL_NOTEQUAL; case Tegra::Texture::DepthCompareFunc::Greater: return GL_GREATER; case Tegra::Texture::DepthCompareFunc::GreaterEqual: return GL_GEQUAL; case Tegra::Texture::DepthCompareFunc::Always: return GL_ALWAYS; } LOG_ERROR(Render_OpenGL, "Unimplemented texture depth compare function ={}", static_cast(func)); return GL_GREATER; } inline GLenum BlendEquation(Maxwell::Blend::Equation equation) { switch (equation) { case Maxwell::Blend::Equation::Add: return GL_FUNC_ADD; case Maxwell::Blend::Equation::Subtract: return GL_FUNC_SUBTRACT; case Maxwell::Blend::Equation::ReverseSubtract: return GL_FUNC_REVERSE_SUBTRACT; case Maxwell::Blend::Equation::Min: return GL_MIN; case Maxwell::Blend::Equation::Max: return GL_MAX; } LOG_ERROR(Render_OpenGL, "Unimplemented blend equation={}", static_cast(equation)); return GL_FUNC_ADD; } inline GLenum BlendFunc(Maxwell::Blend::Factor factor) { switch (factor) { case Maxwell::Blend::Factor::Zero: case Maxwell::Blend::Factor::ZeroGL: return GL_ZERO; case Maxwell::Blend::Factor::One: case Maxwell::Blend::Factor::OneGL: return GL_ONE; case Maxwell::Blend::Factor::SourceColor: case Maxwell::Blend::Factor::SourceColorGL: return GL_SRC_COLOR; case Maxwell::Blend::Factor::OneMinusSourceColor: case Maxwell::Blend::Factor::OneMinusSourceColorGL: return GL_ONE_MINUS_SRC_COLOR; case Maxwell::Blend::Factor::SourceAlpha: case Maxwell::Blend::Factor::SourceAlphaGL: return GL_SRC_ALPHA; case Maxwell::Blend::Factor::OneMinusSourceAlpha: case Maxwell::Blend::Factor::OneMinusSourceAlphaGL: return GL_ONE_MINUS_SRC_ALPHA; case Maxwell::Blend::Factor::DestAlpha: case Maxwell::Blend::Factor::DestAlphaGL: return GL_DST_ALPHA; case Maxwell::Blend::Factor::OneMinusDestAlpha: case Maxwell::Blend::Factor::OneMinusDestAlphaGL: return GL_ONE_MINUS_DST_ALPHA; case Maxwell::Blend::Factor::DestColor: case Maxwell::Blend::Factor::DestColorGL: return GL_DST_COLOR; case Maxwell::Blend::Factor::OneMinusDestColor: case Maxwell::Blend::Factor::OneMinusDestColorGL: return GL_ONE_MINUS_DST_COLOR; case Maxwell::Blend::Factor::SourceAlphaSaturate: case Maxwell::Blend::Factor::SourceAlphaSaturateGL: return GL_SRC_ALPHA_SATURATE; case Maxwell::Blend::Factor::Source1Color: case Maxwell::Blend::Factor::Source1ColorGL: return GL_SRC1_COLOR; case Maxwell::Blend::Factor::OneMinusSource1Color: case Maxwell::Blend::Factor::OneMinusSource1ColorGL: return GL_ONE_MINUS_SRC1_COLOR; case Maxwell::Blend::Factor::Source1Alpha: case Maxwell::Blend::Factor::Source1AlphaGL: return GL_SRC1_ALPHA; case Maxwell::Blend::Factor::OneMinusSource1Alpha: case Maxwell::Blend::Factor::OneMinusSource1AlphaGL: return GL_ONE_MINUS_SRC1_ALPHA; case Maxwell::Blend::Factor::ConstantColor: case Maxwell::Blend::Factor::ConstantColorGL: return GL_CONSTANT_COLOR; case Maxwell::Blend::Factor::OneMinusConstantColor: case Maxwell::Blend::Factor::OneMinusConstantColorGL: return GL_ONE_MINUS_CONSTANT_COLOR; case Maxwell::Blend::Factor::ConstantAlpha: case Maxwell::Blend::Factor::ConstantAlphaGL: return GL_CONSTANT_ALPHA; case Maxwell::Blend::Factor::OneMinusConstantAlpha: case Maxwell::Blend::Factor::OneMinusConstantAlphaGL: return GL_ONE_MINUS_CONSTANT_ALPHA; } LOG_ERROR(Render_OpenGL, "Unimplemented blend factor={}", static_cast(factor)); return GL_ZERO; } inline GLenum SwizzleSource(Tegra::Texture::SwizzleSource source) { switch (source) { case Tegra::Texture::SwizzleSource::Zero: return GL_ZERO; case Tegra::Texture::SwizzleSource::R: return GL_RED; case Tegra::Texture::SwizzleSource::G: return GL_GREEN; case Tegra::Texture::SwizzleSource::B: return GL_BLUE; case Tegra::Texture::SwizzleSource::A: return GL_ALPHA; case Tegra::Texture::SwizzleSource::OneInt: case Tegra::Texture::SwizzleSource::OneFloat: return GL_ONE; } LOG_ERROR(Render_OpenGL, "Unimplemented swizzle source={}", static_cast(source)); return GL_ZERO; } inline GLenum ComparisonOp(Maxwell::ComparisonOp comparison) { switch (comparison) { case Maxwell::ComparisonOp::Never: case Maxwell::ComparisonOp::NeverOld: return GL_NEVER; case Maxwell::ComparisonOp::Less: case Maxwell::ComparisonOp::LessOld: return GL_LESS; case Maxwell::ComparisonOp::Equal: case Maxwell::ComparisonOp::EqualOld: return GL_EQUAL; case Maxwell::ComparisonOp::LessEqual: case Maxwell::ComparisonOp::LessEqualOld: return GL_LEQUAL; case Maxwell::ComparisonOp::Greater: case Maxwell::ComparisonOp::GreaterOld: return GL_GREATER; case Maxwell::ComparisonOp::NotEqual: case Maxwell::ComparisonOp::NotEqualOld: return GL_NOTEQUAL; case Maxwell::ComparisonOp::GreaterEqual: case Maxwell::ComparisonOp::GreaterEqualOld: return GL_GEQUAL; case Maxwell::ComparisonOp::Always: case Maxwell::ComparisonOp::AlwaysOld: return GL_ALWAYS; } LOG_ERROR(Render_OpenGL, "Unimplemented comparison op={}", static_cast(comparison)); return GL_ALWAYS; } inline GLenum StencilOp(Maxwell::StencilOp stencil) { switch (stencil) { case Maxwell::StencilOp::Keep: case Maxwell::StencilOp::KeepOGL: return GL_KEEP; case Maxwell::StencilOp::Zero: case Maxwell::StencilOp::ZeroOGL: return GL_ZERO; case Maxwell::StencilOp::Replace: case Maxwell::StencilOp::ReplaceOGL: return GL_REPLACE; case Maxwell::StencilOp::Incr: case Maxwell::StencilOp::IncrOGL: return GL_INCR; case Maxwell::StencilOp::Decr: case Maxwell::StencilOp::DecrOGL: return GL_DECR; case Maxwell::StencilOp::Invert: case Maxwell::StencilOp::InvertOGL: return GL_INVERT; case Maxwell::StencilOp::IncrWrap: case Maxwell::StencilOp::IncrWrapOGL: return GL_INCR_WRAP; case Maxwell::StencilOp::DecrWrap: case Maxwell::StencilOp::DecrWrapOGL: return GL_DECR_WRAP; } LOG_ERROR(Render_OpenGL, "Unimplemented stencil op={}", static_cast(stencil)); return GL_KEEP; } inline GLenum FrontFace(Maxwell::Cull::FrontFace front_face) { switch (front_face) { case Maxwell::Cull::FrontFace::ClockWise: return GL_CW; case Maxwell::Cull::FrontFace::CounterClockWise: return GL_CCW; } LOG_ERROR(Render_OpenGL, "Unimplemented front face cull={}", static_cast(front_face)); return GL_CCW; } inline GLenum CullFace(Maxwell::Cull::CullFace cull_face) { switch (cull_face) { case Maxwell::Cull::CullFace::Front: return GL_FRONT; case Maxwell::Cull::CullFace::Back: return GL_BACK; case Maxwell::Cull::CullFace::FrontAndBack: return GL_FRONT_AND_BACK; } LOG_ERROR(Render_OpenGL, "Unimplemented cull face={}", static_cast(cull_face)); return GL_BACK; } inline GLenum LogicOp(Maxwell::LogicOperation operation) { switch (operation) { case Maxwell::LogicOperation::Clear: return GL_CLEAR; case Maxwell::LogicOperation::And: return GL_AND; case Maxwell::LogicOperation::AndReverse: return GL_AND_REVERSE; case Maxwell::LogicOperation::Copy: return GL_COPY; case Maxwell::LogicOperation::AndInverted: return GL_AND_INVERTED; case Maxwell::LogicOperation::NoOp: return GL_NOOP; case Maxwell::LogicOperation::Xor: return GL_XOR; case Maxwell::LogicOperation::Or: return GL_OR; case Maxwell::LogicOperation::Nor: return GL_NOR; case Maxwell::LogicOperation::Equiv: return GL_EQUIV; case Maxwell::LogicOperation::Invert: return GL_INVERT; case Maxwell::LogicOperation::OrReverse: return GL_OR_REVERSE; case Maxwell::LogicOperation::CopyInverted: return GL_COPY_INVERTED; case Maxwell::LogicOperation::OrInverted: return GL_OR_INVERTED; case Maxwell::LogicOperation::Nand: return GL_NAND; case Maxwell::LogicOperation::Set: return GL_SET; } LOG_ERROR(Render_OpenGL, "Unimplemented logic operation={}", static_cast(operation)); return GL_COPY; } } // namespace MaxwellToGL } // namespace OpenGL