// Copyright 2018 yuzu Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #pragma once #include #include #include "common/common_types.h" #include "common/logging/log.h" #include "video_core/engines/maxwell_3d.h" using GLvec2 = std::array; using GLvec3 = std::array; using GLvec4 = std::array; using GLuvec2 = std::array; using GLuvec3 = std::array; using GLuvec4 = std::array; namespace MaxwellToGL { using Maxwell = Tegra::Engines::Maxwell3D::Regs; inline GLenum VertexType(Maxwell::VertexAttribute attrib) { switch (attrib.type) { case Maxwell::VertexAttribute::Type::UnsignedNorm: { switch (attrib.size) { case Maxwell::VertexAttribute::Size::Size_8_8_8_8: return GL_UNSIGNED_BYTE; } LOG_CRITICAL(Render_OpenGL, "Unimplemented vertex size=%s", attrib.SizeString().c_str()); UNREACHABLE(); return {}; } case Maxwell::VertexAttribute::Type::Float: return GL_FLOAT; } LOG_CRITICAL(Render_OpenGL, "Unimplemented vertex type=%s", attrib.TypeString().c_str()); UNREACHABLE(); return {}; } inline GLenum IndexFormat(Maxwell::IndexFormat index_format) { switch (index_format) { case Maxwell::IndexFormat::UnsignedByte: return GL_UNSIGNED_BYTE; case Maxwell::IndexFormat::UnsignedShort: return GL_UNSIGNED_SHORT; case Maxwell::IndexFormat::UnsignedInt: return GL_UNSIGNED_INT; } LOG_CRITICAL(Render_OpenGL, "Unimplemented index_format=%d", index_format); UNREACHABLE(); return {}; } inline GLenum PrimitiveTopology(Maxwell::PrimitiveTopology topology) { switch (topology) { case Maxwell::PrimitiveTopology::Triangles: return GL_TRIANGLES; case Maxwell::PrimitiveTopology::TriangleStrip: return GL_TRIANGLE_STRIP; } LOG_CRITICAL(Render_OpenGL, "Unimplemented topology=%d", topology); UNREACHABLE(); return {}; } inline GLenum TextureFilterMode(Tegra::Texture::TextureFilter filter_mode) { switch (filter_mode) { case Tegra::Texture::TextureFilter::Linear: return GL_LINEAR; case Tegra::Texture::TextureFilter::Nearest: return GL_NEAREST; } LOG_CRITICAL(Render_OpenGL, "Unimplemented texture filter mode=%u", static_cast(filter_mode)); UNREACHABLE(); return {}; } inline GLenum WrapMode(Tegra::Texture::WrapMode wrap_mode) { switch (wrap_mode) { case Tegra::Texture::WrapMode::ClampToEdge: return GL_CLAMP_TO_EDGE; } LOG_CRITICAL(Render_OpenGL, "Unimplemented texture wrap mode=%u", static_cast(wrap_mode)); UNREACHABLE(); return {}; } } // namespace MaxwellToGL