// Copyright 2018 yuzu Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #pragma once #include #include #include "common/common_types.h" #include "common/logging/log.h" #include "video_core/engines/maxwell_3d.h" using GLvec2 = std::array; using GLvec3 = std::array; using GLvec4 = std::array; using GLuvec2 = std::array; using GLuvec3 = std::array; using GLuvec4 = std::array; namespace MaxwellToGL { using Maxwell = Tegra::Engines::Maxwell3D::Regs; inline GLenum VertexType(Maxwell::VertexAttribute attrib) { switch (attrib.type) { case Maxwell::VertexAttribute::Type::UnsignedNorm: { switch (attrib.size) { case Maxwell::VertexAttribute::Size::Size_8_8_8_8: return GL_UNSIGNED_BYTE; } NGLOG_CRITICAL(Render_OpenGL, "Unimplemented vertex size={}", attrib.SizeString()); UNREACHABLE(); return {}; } case Maxwell::VertexAttribute::Type::Float: return GL_FLOAT; } NGLOG_CRITICAL(Render_OpenGL, "Unimplemented vertex type={}", attrib.TypeString()); UNREACHABLE(); return {}; } inline GLenum IndexFormat(Maxwell::IndexFormat index_format) { switch (index_format) { case Maxwell::IndexFormat::UnsignedByte: return GL_UNSIGNED_BYTE; case Maxwell::IndexFormat::UnsignedShort: return GL_UNSIGNED_SHORT; case Maxwell::IndexFormat::UnsignedInt: return GL_UNSIGNED_INT; } NGLOG_CRITICAL(Render_OpenGL, "Unimplemented index_format={}", static_cast(index_format)); UNREACHABLE(); return {}; } inline GLenum PrimitiveTopology(Maxwell::PrimitiveTopology topology) { switch (topology) { case Maxwell::PrimitiveTopology::Triangles: return GL_TRIANGLES; case Maxwell::PrimitiveTopology::TriangleStrip: return GL_TRIANGLE_STRIP; } NGLOG_CRITICAL(Render_OpenGL, "Unimplemented topology={}", static_cast(topology)); UNREACHABLE(); return {}; } inline GLenum TextureFilterMode(Tegra::Texture::TextureFilter filter_mode) { switch (filter_mode) { case Tegra::Texture::TextureFilter::Linear: return GL_LINEAR; case Tegra::Texture::TextureFilter::Nearest: return GL_NEAREST; } NGLOG_CRITICAL(Render_OpenGL, "Unimplemented texture filter mode={}", static_cast(filter_mode)); UNREACHABLE(); return {}; } inline GLenum WrapMode(Tegra::Texture::WrapMode wrap_mode) { switch (wrap_mode) { case Tegra::Texture::WrapMode::Wrap: return GL_REPEAT; case Tegra::Texture::WrapMode::ClampToEdge: return GL_CLAMP_TO_EDGE; case Tegra::Texture::WrapMode::ClampOGL: // TODO(Subv): GL_CLAMP was removed as of OpenGL 3.1, to implement GL_CLAMP, we can use // GL_CLAMP_TO_BORDER to get the border color of the texture, and then sample the edge to // manually mix them. However the shader part of this is not yet implemented. return GL_CLAMP_TO_BORDER; } NGLOG_CRITICAL(Render_OpenGL, "Unimplemented texture wrap mode={}", static_cast(wrap_mode)); UNREACHABLE(); return {}; } inline GLenum BlendEquation(Maxwell::Blend::Equation equation) { switch (equation) { case Maxwell::Blend::Equation::Add: return GL_FUNC_ADD; case Maxwell::Blend::Equation::Subtract: return GL_FUNC_SUBTRACT; case Maxwell::Blend::Equation::ReverseSubtract: return GL_FUNC_REVERSE_SUBTRACT; case Maxwell::Blend::Equation::Min: return GL_MIN; case Maxwell::Blend::Equation::Max: return GL_MAX; } NGLOG_CRITICAL(Render_OpenGL, "Unimplemented blend equation={}", static_cast(equation)); UNREACHABLE(); return {}; } inline GLenum BlendFunc(Maxwell::Blend::Factor factor) { switch (factor) { case Maxwell::Blend::Factor::Zero: return GL_ZERO; case Maxwell::Blend::Factor::One: return GL_ONE; case Maxwell::Blend::Factor::SourceColor: return GL_SRC_COLOR; case Maxwell::Blend::Factor::OneMinusSourceColor: return GL_ONE_MINUS_SRC_COLOR; case Maxwell::Blend::Factor::SourceAlpha: return GL_SRC_ALPHA; case Maxwell::Blend::Factor::OneMinusSourceAlpha: return GL_ONE_MINUS_SRC_ALPHA; case Maxwell::Blend::Factor::DestAlpha: return GL_DST_ALPHA; case Maxwell::Blend::Factor::OneMinusDestAlpha: return GL_ONE_MINUS_DST_ALPHA; case Maxwell::Blend::Factor::DestColor: return GL_DST_COLOR; case Maxwell::Blend::Factor::OneMinusDestColor: return GL_ONE_MINUS_DST_COLOR; case Maxwell::Blend::Factor::SourceAlphaSaturate: return GL_SRC_ALPHA_SATURATE; case Maxwell::Blend::Factor::Source1Color: return GL_SRC1_COLOR; case Maxwell::Blend::Factor::OneMinusSource1Color: return GL_ONE_MINUS_SRC1_COLOR; case Maxwell::Blend::Factor::Source1Alpha: return GL_SRC1_ALPHA; case Maxwell::Blend::Factor::OneMinusSource1Alpha: return GL_ONE_MINUS_SRC1_ALPHA; case Maxwell::Blend::Factor::ConstantColor: return GL_CONSTANT_COLOR; case Maxwell::Blend::Factor::OneMinusConstantColor: return GL_ONE_MINUS_CONSTANT_COLOR; case Maxwell::Blend::Factor::ConstantAlpha: return GL_CONSTANT_ALPHA; case Maxwell::Blend::Factor::OneMinusConstantAlpha: return GL_ONE_MINUS_CONSTANT_ALPHA; } NGLOG_CRITICAL(Render_OpenGL, "Unimplemented blend factor={}", static_cast(factor)); UNREACHABLE(); return {}; } } // namespace MaxwellToGL