// Copyright 2014 Citra Emulator Project // Licensed under GPLv2 // Refer to the license.txt file included. #pragma once namespace GLShaders { static const char g_vertex_shader[] = R"( #version 150 core in vec3 position; in vec2 texCoord; out vec2 UV; mat3 window_scale = mat3( vec3(1.0, 0.0, 0.0), vec3(0.0, 5.0/6.0, 0.0), // TODO(princesspeachum): replace hard-coded aspect with uniform vec3(0.0, 0.0, 1.0) ); void main() { gl_Position.xyz = window_scale * position; gl_Position.w = 1.0; UV = texCoord; })"; static const char g_fragment_shader[] = R"( #version 150 core in vec2 UV; out vec3 color; uniform sampler2D sampler; void main() { color = texture(sampler, UV).rgb; })"; }