// Copyright 2014 Citra Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #pragma once #include namespace ShaderUtil { enum Attributes { ATTRIBUTE_POSITION = 0, ATTRIBUTE_COLOR = 1, ATTRIBUTE_TEXCOORDS = 2, }; GLuint LoadShaders(const char* vertex_file_path, const char* fragment_file_path); }