// Copyright 2018 yuzu Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #include "core/core.h" #include "core/hle/kernel/process.h" #include "video_core/engines/maxwell_3d.h" #include "video_core/renderer_opengl/gl_shader_manager.h" namespace GLShader { namespace Impl { static void SetShaderUniformBlockBinding(GLuint shader, const char* name, Maxwell3D::Regs::ShaderStage binding, size_t expected_size) { const GLuint ub_index = glGetUniformBlockIndex(shader, name); if (ub_index == GL_INVALID_INDEX) { return; } GLint ub_size = 0; glGetActiveUniformBlockiv(shader, ub_index, GL_UNIFORM_BLOCK_DATA_SIZE, &ub_size); ASSERT_MSG(static_cast(ub_size) == expected_size, "Uniform block size did not match! Got {}, expected {}", ub_size, expected_size); glUniformBlockBinding(shader, ub_index, static_cast(binding)); } void SetShaderUniformBlockBindings(GLuint shader) { SetShaderUniformBlockBinding(shader, "vs_config", Maxwell3D::Regs::ShaderStage::Vertex, sizeof(MaxwellUniformData)); SetShaderUniformBlockBinding(shader, "gs_config", Maxwell3D::Regs::ShaderStage::Geometry, sizeof(MaxwellUniformData)); SetShaderUniformBlockBinding(shader, "fs_config", Maxwell3D::Regs::ShaderStage::Fragment, sizeof(MaxwellUniformData)); } } // namespace Impl void MaxwellUniformData::SetFromRegs(const Maxwell3D::State::ShaderStageInfo& shader_stage) { const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs; // TODO(bunnei): Support more than one viewport viewport_flip[0] = regs.viewport_transform[0].scale_x < 0.0 ? -1.0f : 1.0f; viewport_flip[1] = regs.viewport_transform[0].scale_y < 0.0 ? -1.0f : 1.0f; } } // namespace GLShader