// Copyright 2015 Citra Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #pragma once #include #include "video_core/renderer_opengl/gl_rasterizer.h" namespace GLShader { /** * Generates the GLSL vertex shader program source code for the current Pica state * @returns String of the shader source code */ std::string GenerateVertexShader(); /** * Generates the GLSL fragment shader program source code for the current Pica state * @param config ShaderCacheKey object generated for the current Pica state, used for the shader * configuration (NOTE: Use state in this struct only, not the Pica registers!) * @returns String of the shader source code */ std::string GenerateFragmentShader(const PicaShaderConfig& config); } // namespace GLShader