// Copyright 2015 Citra Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #include "video_core/pica.h" #include "video_core/renderer_opengl/gl_rasterizer.h" #include "video_core/renderer_opengl/gl_shader_gen.h" using Pica::Regs; using TevStageConfig = Regs::TevStageConfig; namespace GLShader { /// Detects if a TEV stage is configured to be skipped (to avoid generating unnecessary code) static bool IsPassThroughTevStage(const TevStageConfig& stage) { return (stage.color_op == TevStageConfig::Operation::Replace && stage.alpha_op == TevStageConfig::Operation::Replace && stage.color_source1 == TevStageConfig::Source::Previous && stage.alpha_source1 == TevStageConfig::Source::Previous && stage.color_modifier1 == TevStageConfig::ColorModifier::SourceColor && stage.alpha_modifier1 == TevStageConfig::AlphaModifier::SourceAlpha && stage.GetColorMultiplier() == 1 && stage.GetAlphaMultiplier() == 1); } /// Writes the specified TEV stage source component(s) static void AppendSource(std::string& out, TevStageConfig::Source source, const std::string& index_name) { using Source = TevStageConfig::Source; switch (source) { case Source::PrimaryColor: out += "primary_color"; break; case Source::PrimaryFragmentColor: // HACK: Until we implement fragment lighting, use primary_color out += "primary_color"; break; case Source::SecondaryFragmentColor: // HACK: Until we implement fragment lighting, use zero out += "vec4(0.0)"; break; case Source::Texture0: out += "texture(tex[0], texcoord[0])"; break; case Source::Texture1: out += "texture(tex[1], texcoord[1])"; break; case Source::Texture2: out += "texture(tex[2], texcoord[2])"; break; case Source::PreviousBuffer: out += "combiner_buffer"; break; case Source::Constant: ((out += "const_color[") += index_name) += ']'; break; case Source::Previous: out += "last_tex_env_out"; break; default: out += "vec4(0.0)"; LOG_CRITICAL(Render_OpenGL, "Unknown source op %u", source); break; } } /// Writes the color components to use for the specified TEV stage color modifier static void AppendColorModifier(std::string& out, TevStageConfig::ColorModifier modifier, TevStageConfig::Source source, const std::string& index_name) { using ColorModifier = TevStageConfig::ColorModifier; switch (modifier) { case ColorModifier::SourceColor: AppendSource(out, source, index_name); out += ".rgb"; break; case ColorModifier::OneMinusSourceColor: out += "vec3(1.0) - "; AppendSource(out, source, index_name); out += ".rgb"; break; case ColorModifier::SourceAlpha: AppendSource(out, source, index_name); out += ".aaa"; break; case ColorModifier::OneMinusSourceAlpha: out += "vec3(1.0) - "; AppendSource(out, source, index_name); out += ".aaa"; break; case ColorModifier::SourceRed: AppendSource(out, source, index_name); out += ".rrr"; break; case ColorModifier::OneMinusSourceRed: out += "vec3(1.0) - "; AppendSource(out, source, index_name); out += ".rrr"; break; case ColorModifier::SourceGreen: AppendSource(out, source, index_name); out += ".ggg"; break; case ColorModifier::OneMinusSourceGreen: out += "vec3(1.0) - "; AppendSource(out, source, index_name); out += ".ggg"; break; case ColorModifier::SourceBlue: AppendSource(out, source, index_name); out += ".bbb"; break; case ColorModifier::OneMinusSourceBlue: out += "vec3(1.0) - "; AppendSource(out, source, index_name); out += ".bbb"; break; default: out += "vec3(0.0)"; LOG_CRITICAL(Render_OpenGL, "Unknown color modifier op %u", modifier); break; } } /// Writes the alpha component to use for the specified TEV stage alpha modifier static void AppendAlphaModifier(std::string& out, TevStageConfig::AlphaModifier modifier, TevStageConfig::Source source, const std::string& index_name) { using AlphaModifier = TevStageConfig::AlphaModifier; switch (modifier) { case AlphaModifier::SourceAlpha: AppendSource(out, source, index_name); out += ".a"; break; case AlphaModifier::OneMinusSourceAlpha: out += "1.0 - "; AppendSource(out, source, index_name); out += ".a"; break; case AlphaModifier::SourceRed: AppendSource(out, source, index_name); out += ".r"; break; case AlphaModifier::OneMinusSourceRed: out += "1.0 - "; AppendSource(out, source, index_name); out += ".r"; break; case AlphaModifier::SourceGreen: AppendSource(out, source, index_name); out += ".g"; break; case AlphaModifier::OneMinusSourceGreen: out += "1.0 - "; AppendSource(out, source, index_name); out += ".g"; break; case AlphaModifier::SourceBlue: AppendSource(out, source, index_name); out += ".b"; break; case AlphaModifier::OneMinusSourceBlue: out += "1.0 - "; AppendSource(out, source, index_name); out += ".b"; break; default: out += "0.0"; LOG_CRITICAL(Render_OpenGL, "Unknown alpha modifier op %u", modifier); break; } } /// Writes the combiner function for the color components for the specified TEV stage operation static void AppendColorCombiner(std::string& out, TevStageConfig::Operation operation, const std::string& variable_name) { out += "clamp("; using Operation = TevStageConfig::Operation; switch (operation) { case Operation::Replace: out += variable_name + "[0]"; break; case Operation::Modulate: out += variable_name + "[0] * " + variable_name + "[1]"; break; case Operation::Add: out += variable_name + "[0] + " + variable_name + "[1]"; break; case Operation::AddSigned: out += variable_name + "[0] + " + variable_name + "[1] - vec3(0.5)"; break; case Operation::Lerp: // TODO(bunnei): Verify if HW actually does this per-component, otherwise we can just use builtin lerp out += variable_name + "[0] * " + variable_name + "[2] + " + variable_name + "[1] * (vec3(1.0) - " + variable_name + "[2])"; break; case Operation::Subtract: out += variable_name + "[0] - " + variable_name + "[1]"; break; case Operation::MultiplyThenAdd: out += variable_name + "[0] * " + variable_name + "[1] + " + variable_name + "[2]"; break; case Operation::AddThenMultiply: out += "min(" + variable_name + "[0] + " + variable_name + "[1], vec3(1.0)) * " + variable_name + "[2]"; break; default: out += "vec3(0.0)"; LOG_CRITICAL(Render_OpenGL, "Unknown color combiner operation: %u", operation); break; } out += ", vec3(0.0), vec3(1.0))"; // Clamp result to 0.0, 1.0 } /// Writes the combiner function for the alpha component for the specified TEV stage operation static void AppendAlphaCombiner(std::string& out, TevStageConfig::Operation operation, const std::string& variable_name) { out += "clamp("; using Operation = TevStageConfig::Operation; switch (operation) { case Operation::Replace: out += variable_name + "[0]"; break; case Operation::Modulate: out += variable_name + "[0] * " + variable_name + "[1]"; break; case Operation::Add: out += variable_name + "[0] + " + variable_name + "[1]"; break; case Operation::AddSigned: out += variable_name + "[0] + " + variable_name + "[1] - 0.5"; break; case Operation::Lerp: out += variable_name + "[0] * " + variable_name + "[2] + " + variable_name + "[1] * (1.0 - " + variable_name + "[2])"; break; case Operation::Subtract: out += variable_name + "[0] - " + variable_name + "[1]"; break; case Operation::MultiplyThenAdd: out += variable_name + "[0] * " + variable_name + "[1] + " + variable_name + "[2]"; break; case Operation::AddThenMultiply: out += "min(" + variable_name + "[0] + " + variable_name + "[1], 1.0) * " + variable_name + "[2]"; break; default: out += "0.0"; LOG_CRITICAL(Render_OpenGL, "Unknown alpha combiner operation: %u", operation); break; } out += ", 0.0, 1.0)"; } /// Writes the if-statement condition used to evaluate alpha testing static void AppendAlphaTestCondition(std::string& out, Regs::CompareFunc func) { using CompareFunc = Regs::CompareFunc; switch (func) { case CompareFunc::Never: out += "true"; break; case CompareFunc::Always: out += "false"; break; case CompareFunc::Equal: case CompareFunc::NotEqual: case CompareFunc::LessThan: case CompareFunc::LessThanOrEqual: case CompareFunc::GreaterThan: case CompareFunc::GreaterThanOrEqual: { static const char* op[] = { "!=", "==", ">=", ">", "<=", "<", }; unsigned index = (unsigned)func - (unsigned)CompareFunc::Equal; out += "int(last_tex_env_out.a * 255.0f) " + std::string(op[index]) + " alphatest_ref"; break; } default: out += "false"; LOG_CRITICAL(Render_OpenGL, "Unknown alpha test condition %u", func); break; } } /// Writes the code to emulate the specified TEV stage static void WriteTevStage(std::string& out, const PicaShaderConfig& config, unsigned index) { auto& stage = config.tev_stages[index]; if (!IsPassThroughTevStage(stage)) { std::string index_name = std::to_string(index); out += "vec3 color_results_" + index_name + "[3] = vec3[3]("; AppendColorModifier(out, stage.color_modifier1, stage.color_source1, index_name); out += ", "; AppendColorModifier(out, stage.color_modifier2, stage.color_source2, index_name); out += ", "; AppendColorModifier(out, stage.color_modifier3, stage.color_source3, index_name); out += ");\n"; out += "vec3 color_output_" + index_name + " = "; AppendColorCombiner(out, stage.color_op, "color_results_" + index_name); out += ";\n"; out += "float alpha_results_" + index_name + "[3] = float[3]("; AppendAlphaModifier(out, stage.alpha_modifier1, stage.alpha_source1, index_name); out += ", "; AppendAlphaModifier(out, stage.alpha_modifier2, stage.alpha_source2, index_name); out += ", "; AppendAlphaModifier(out, stage.alpha_modifier3, stage.alpha_source3, index_name); out += ");\n"; out += "float alpha_output_" + index_name + " = "; AppendAlphaCombiner(out, stage.alpha_op, "alpha_results_" + index_name); out += ";\n"; out += "last_tex_env_out = vec4(" "clamp(color_output_" + index_name + " * " + std::to_string(stage.GetColorMultiplier()) + ".0, vec3(0.0), vec3(1.0))," "clamp(alpha_output_" + index_name + " * " + std::to_string(stage.GetAlphaMultiplier()) + ".0, 0.0, 1.0));\n"; } out += "combiner_buffer = next_combiner_buffer;\n"; if (config.TevStageUpdatesCombinerBufferColor(index)) out += "next_combiner_buffer.rgb = last_tex_env_out.rgb;\n"; if (config.TevStageUpdatesCombinerBufferAlpha(index)) out += "next_combiner_buffer.a = last_tex_env_out.a;\n"; } std::string GenerateFragmentShader(const PicaShaderConfig& config) { std::string out = R"( #version 330 core #define NUM_TEV_STAGES 6 in vec4 primary_color; in vec2 texcoord[3]; out vec4 color; layout (std140) uniform shader_data { vec4 const_color[NUM_TEV_STAGES]; vec4 tev_combiner_buffer_color; int alphatest_ref; }; uniform sampler2D tex[3]; void main() { )"; // Do not do any sort of processing if it's obvious we're not going to pass the alpha test if (config.alpha_test_func == Regs::CompareFunc::Never) { out += "discard; }"; return out; } out += "vec4 combiner_buffer = vec4(0.0);\n"; out += "vec4 next_combiner_buffer = tev_combiner_buffer_color;\n"; out += "vec4 last_tex_env_out = vec4(0.0);\n"; for (size_t index = 0; index < config.tev_stages.size(); ++index) WriteTevStage(out, config, (unsigned)index); if (config.alpha_test_func != Regs::CompareFunc::Always) { out += "if ("; AppendAlphaTestCondition(out, config.alpha_test_func); out += ") discard;\n"; } out += "color = last_tex_env_out;\n}"; return out; } std::string GenerateVertexShader() { std::string out = "#version 330 core\n"; out += "layout(location = " + std::to_string((int)ATTRIBUTE_POSITION) + ") in vec4 vert_position;\n"; out += "layout(location = " + std::to_string((int)ATTRIBUTE_COLOR) + ") in vec4 vert_color;\n"; out += "layout(location = " + std::to_string((int)ATTRIBUTE_TEXCOORD0) + ") in vec2 vert_texcoord0;\n"; out += "layout(location = " + std::to_string((int)ATTRIBUTE_TEXCOORD1) + ") in vec2 vert_texcoord1;\n"; out += "layout(location = " + std::to_string((int)ATTRIBUTE_TEXCOORD2) + ") in vec2 vert_texcoord2;\n"; out += R"( out vec4 primary_color; out vec2 texcoord[3]; void main() { primary_color = vert_color; texcoord[0] = vert_texcoord0; texcoord[1] = vert_texcoord1; texcoord[2] = vert_texcoord2; gl_Position = vec4(vert_position.x, -vert_position.y, -vert_position.z, vert_position.w); } )"; return out; } } // namespace GLShader