// Copyright 2019 yuzu Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #include #include #include "common/assert.h" #include "common/common_paths.h" #include "common/common_types.h" #include "common/file_util.h" #include "common/logging/log.h" #include "common/scm_rev.h" #include "common/zstd_compression.h" #include "core/core.h" #include "core/hle/kernel/process.h" #include "core/settings.h" #include "video_core/renderer_opengl/gl_shader_cache.h" #include "video_core/renderer_opengl/gl_shader_disk_cache.h" namespace OpenGL { using ShaderCacheVersionHash = std::array; enum class TransferableEntryKind : u32 { Raw, Usage, }; enum class PrecompiledEntryKind : u32 { Decompiled, Dump, }; constexpr u32 NativeVersion = 4; // Making sure sizes doesn't change by accident static_assert(sizeof(BaseBindings) == 16); static_assert(sizeof(ShaderDiskCacheUsage) == 40); namespace { ShaderCacheVersionHash GetShaderCacheVersionHash() { ShaderCacheVersionHash hash{}; const std::size_t length = std::min(std::strlen(Common::g_shader_cache_version), hash.size()); std::memcpy(hash.data(), Common::g_shader_cache_version, length); return hash; } } // namespace ShaderDiskCacheRaw::ShaderDiskCacheRaw(u64 unique_identifier, Maxwell::ShaderProgram program_type, u32 program_code_size, u32 program_code_size_b, ProgramCode program_code, ProgramCode program_code_b) : unique_identifier{unique_identifier}, program_type{program_type}, program_code_size{program_code_size}, program_code_size_b{program_code_size_b}, program_code{std::move(program_code)}, program_code_b{std::move(program_code_b)} {} ShaderDiskCacheRaw::ShaderDiskCacheRaw() = default; ShaderDiskCacheRaw::~ShaderDiskCacheRaw() = default; bool ShaderDiskCacheRaw::Load(FileUtil::IOFile& file) { if (file.ReadBytes(&unique_identifier, sizeof(u64)) != sizeof(u64) || file.ReadBytes(&program_type, sizeof(u32)) != sizeof(u32)) { return false; } u32 program_code_size{}; u32 program_code_size_b{}; if (file.ReadBytes(&program_code_size, sizeof(u32)) != sizeof(u32) || file.ReadBytes(&program_code_size_b, sizeof(u32)) != sizeof(u32)) { return false; } program_code.resize(program_code_size); program_code_b.resize(program_code_size_b); if (file.ReadArray(program_code.data(), program_code_size) != program_code_size) return false; if (HasProgramA() && file.ReadArray(program_code_b.data(), program_code_size_b) != program_code_size_b) { return false; } return true; } bool ShaderDiskCacheRaw::Save(FileUtil::IOFile& file) const { if (file.WriteObject(unique_identifier) != 1 || file.WriteObject(static_cast(program_type)) != 1 || file.WriteObject(program_code_size) != 1 || file.WriteObject(program_code_size_b) != 1) { return false; } if (file.WriteArray(program_code.data(), program_code_size) != program_code_size) return false; if (HasProgramA() && file.WriteArray(program_code_b.data(), program_code_size_b) != program_code_size_b) { return false; } return true; } ShaderDiskCacheOpenGL::ShaderDiskCacheOpenGL(Core::System& system) : system{system} {} ShaderDiskCacheOpenGL::~ShaderDiskCacheOpenGL() = default; std::optional, std::vector>> ShaderDiskCacheOpenGL::LoadTransferable() { // Skip games without title id const bool has_title_id = system.CurrentProcess()->GetTitleID() != 0; if (!Settings::values.use_disk_shader_cache || !has_title_id) return {}; tried_to_load = true; FileUtil::IOFile file(GetTransferablePath(), "rb"); if (!file.IsOpen()) { LOG_INFO(Render_OpenGL, "No transferable shader cache found for game with title id={}", GetTitleID()); return {}; } u32 version{}; if (file.ReadBytes(&version, sizeof(version)) != sizeof(version)) { LOG_ERROR(Render_OpenGL, "Failed to get transferable cache version for title id={} - skipping", GetTitleID()); return {}; } if (version < NativeVersion) { LOG_INFO(Render_OpenGL, "Transferable shader cache is old - removing"); file.Close(); InvalidateTransferable(); return {}; } if (version > NativeVersion) { LOG_WARNING(Render_OpenGL, "Transferable shader cache was generated with a newer version " "of the emulator - skipping"); return {}; } // Version is valid, load the shaders std::vector raws; std::vector usages; while (file.Tell() < file.GetSize()) { TransferableEntryKind kind{}; if (file.ReadBytes(&kind, sizeof(u32)) != sizeof(u32)) { LOG_ERROR(Render_OpenGL, "Failed to read transferable file - skipping"); return {}; } switch (kind) { case TransferableEntryKind::Raw: { ShaderDiskCacheRaw entry; if (!entry.Load(file)) { LOG_ERROR(Render_OpenGL, "Failed to load transferable raw entry - skipping"); return {}; } transferable.insert({entry.GetUniqueIdentifier(), {}}); raws.push_back(std::move(entry)); break; } case TransferableEntryKind::Usage: { ShaderDiskCacheUsage usage{}; if (file.ReadBytes(&usage, sizeof(usage)) != sizeof(usage)) { LOG_ERROR(Render_OpenGL, "Failed to load transferable usage entry - skipping"); return {}; } usages.push_back(std::move(usage)); break; } default: LOG_ERROR(Render_OpenGL, "Unknown transferable shader cache entry kind={} - skipping", static_cast(kind)); return {}; } } return {{raws, usages}}; } std::pair, ShaderDumpsMap> ShaderDiskCacheOpenGL::LoadPrecompiled() { if (!IsUsable()) return {}; FileUtil::IOFile file(GetPrecompiledPath(), "rb"); if (!file.IsOpen()) { LOG_INFO(Render_OpenGL, "No precompiled shader cache found for game with title id={}", GetTitleID()); return {}; } const auto result = LoadPrecompiledFile(file); if (!result) { LOG_INFO(Render_OpenGL, "Failed to load precompiled cache for game with title id={} - removing", GetTitleID()); file.Close(); InvalidatePrecompiled(); return {}; } return *result; } std::optional, ShaderDumpsMap>> ShaderDiskCacheOpenGL::LoadPrecompiledFile(FileUtil::IOFile& file) { // Read compressed file from disk and decompress to virtual precompiled cache file std::vector compressed(file.GetSize()); file.ReadBytes(compressed.data(), compressed.size()); const std::vector decompressed = Common::Compression::DecompressDataZSTD(compressed); SaveArrayToPrecompiled(decompressed.data(), decompressed.size()); precompiled_cache_virtual_file_offset = 0; ShaderCacheVersionHash file_hash{}; if (!LoadArrayFromPrecompiled(file_hash.data(), file_hash.size())) { precompiled_cache_virtual_file_offset = 0; return {}; } if (GetShaderCacheVersionHash() != file_hash) { LOG_INFO(Render_OpenGL, "Precompiled cache is from another version of the emulator"); precompiled_cache_virtual_file_offset = 0; return {}; } std::unordered_map decompiled; ShaderDumpsMap dumps; while (precompiled_cache_virtual_file_offset < precompiled_cache_virtual_file.GetSize()) { PrecompiledEntryKind kind{}; if (!LoadObjectFromPrecompiled(kind)) { return {}; } switch (kind) { case PrecompiledEntryKind::Decompiled: { u64 unique_identifier{}; if (!LoadObjectFromPrecompiled(unique_identifier)) { return {}; } auto entry = LoadDecompiledEntry(); if (!entry) { return {}; } decompiled.insert({unique_identifier, std::move(*entry)}); break; } case PrecompiledEntryKind::Dump: { ShaderDiskCacheUsage usage; if (!LoadObjectFromPrecompiled(usage)) { return {}; } ShaderDiskCacheDump dump; if (!LoadObjectFromPrecompiled(dump.binary_format)) { return {}; } u32 binary_length{}; if (!LoadObjectFromPrecompiled(binary_length)) { return {}; } dump.binary.resize(binary_length); if (!LoadArrayFromPrecompiled(dump.binary.data(), dump.binary.size())) { return {}; } dumps.insert({usage, dump}); break; } default: return {}; } } return {{decompiled, dumps}}; } std::optional ShaderDiskCacheOpenGL::LoadDecompiledEntry() { u32 code_size{}; if (!LoadObjectFromPrecompiled(code_size)) { return {}; } std::vector code(code_size); if (!LoadArrayFromPrecompiled(code.data(), code.size())) { return {}; } ShaderDiskCacheDecompiled entry; entry.code = std::string(reinterpret_cast(code.data()), code_size); u32 const_buffers_count{}; if (!LoadObjectFromPrecompiled(const_buffers_count)) { return {}; } for (u32 i = 0; i < const_buffers_count; ++i) { u32 max_offset{}; u32 index{}; bool is_indirect{}; if (!LoadObjectFromPrecompiled(max_offset) || !LoadObjectFromPrecompiled(index) || !LoadObjectFromPrecompiled(is_indirect)) { return {}; } entry.entries.const_buffers.emplace_back(max_offset, is_indirect, index); } u32 samplers_count{}; if (!LoadObjectFromPrecompiled(samplers_count)) { return {}; } for (u32 i = 0; i < samplers_count; ++i) { u64 offset{}; u64 index{}; u32 type{}; bool is_array{}; bool is_shadow{}; bool is_bindless{}; if (!LoadObjectFromPrecompiled(offset) || !LoadObjectFromPrecompiled(index) || !LoadObjectFromPrecompiled(type) || !LoadObjectFromPrecompiled(is_array) || !LoadObjectFromPrecompiled(is_shadow) || !LoadObjectFromPrecompiled(is_bindless)) { return {}; } entry.entries.samplers.emplace_back( static_cast(offset), static_cast(index), static_cast(type), is_array, is_shadow, is_bindless); } u32 images_count{}; if (!LoadObjectFromPrecompiled(images_count)) { return {}; } for (u32 i = 0; i < images_count; ++i) { u64 offset{}; u64 index{}; u32 type{}; u8 is_bindless{}; if (!LoadObjectFromPrecompiled(offset) || !LoadObjectFromPrecompiled(index) || !LoadObjectFromPrecompiled(type) || !LoadObjectFromPrecompiled(is_bindless)) { return {}; } entry.entries.images.emplace_back( static_cast(offset), static_cast(index), static_cast(type), is_bindless != 0); } u32 global_memory_count{}; if (!LoadObjectFromPrecompiled(global_memory_count)) { return {}; } for (u32 i = 0; i < global_memory_count; ++i) { u32 cbuf_index{}; u32 cbuf_offset{}; bool is_read{}; bool is_written{}; if (!LoadObjectFromPrecompiled(cbuf_index) || !LoadObjectFromPrecompiled(cbuf_offset) || !LoadObjectFromPrecompiled(is_read) || !LoadObjectFromPrecompiled(is_written)) { return {}; } entry.entries.global_memory_entries.emplace_back(cbuf_index, cbuf_offset, is_read, is_written); } for (auto& clip_distance : entry.entries.clip_distances) { if (!LoadObjectFromPrecompiled(clip_distance)) { return {}; } } u64 shader_length{}; if (!LoadObjectFromPrecompiled(shader_length)) { return {}; } entry.entries.shader_length = static_cast(shader_length); return entry; } bool ShaderDiskCacheOpenGL::SaveDecompiledFile(u64 unique_identifier, const std::string& code, const GLShader::ShaderEntries& entries) { if (!SaveObjectToPrecompiled(static_cast(PrecompiledEntryKind::Decompiled)) || !SaveObjectToPrecompiled(unique_identifier) || !SaveObjectToPrecompiled(static_cast(code.size())) || !SaveArrayToPrecompiled(code.data(), code.size())) { return false; } if (!SaveObjectToPrecompiled(static_cast(entries.const_buffers.size()))) { return false; } for (const auto& cbuf : entries.const_buffers) { if (!SaveObjectToPrecompiled(static_cast(cbuf.GetMaxOffset())) || !SaveObjectToPrecompiled(static_cast(cbuf.GetIndex())) || !SaveObjectToPrecompiled(cbuf.IsIndirect())) { return false; } } if (!SaveObjectToPrecompiled(static_cast(entries.samplers.size()))) { return false; } for (const auto& sampler : entries.samplers) { if (!SaveObjectToPrecompiled(static_cast(sampler.GetOffset())) || !SaveObjectToPrecompiled(static_cast(sampler.GetIndex())) || !SaveObjectToPrecompiled(static_cast(sampler.GetType())) || !SaveObjectToPrecompiled(sampler.IsArray()) || !SaveObjectToPrecompiled(sampler.IsShadow()) || !SaveObjectToPrecompiled(sampler.IsBindless())) { return false; } } if (!SaveObjectToPrecompiled(static_cast(entries.images.size()))) { return false; } for (const auto& image : entries.images) { if (!SaveObjectToPrecompiled(static_cast(image.GetOffset())) || !SaveObjectToPrecompiled(static_cast(image.GetIndex())) || !SaveObjectToPrecompiled(static_cast(image.GetType())) || !SaveObjectToPrecompiled(static_cast(image.IsBindless() ? 1 : 0))) { return false; } } if (!SaveObjectToPrecompiled(static_cast(entries.global_memory_entries.size()))) { return false; } for (const auto& gmem : entries.global_memory_entries) { if (!SaveObjectToPrecompiled(static_cast(gmem.GetCbufIndex())) || !SaveObjectToPrecompiled(static_cast(gmem.GetCbufOffset())) || !SaveObjectToPrecompiled(gmem.IsRead()) || !SaveObjectToPrecompiled(gmem.IsWritten())) { return false; } } for (const bool clip_distance : entries.clip_distances) { if (!SaveObjectToPrecompiled(clip_distance)) { return false; } } if (!SaveObjectToPrecompiled(static_cast(entries.shader_length))) { return false; } return true; } void ShaderDiskCacheOpenGL::InvalidateTransferable() { if (!FileUtil::Delete(GetTransferablePath())) { LOG_ERROR(Render_OpenGL, "Failed to invalidate transferable file={}", GetTransferablePath()); } InvalidatePrecompiled(); } void ShaderDiskCacheOpenGL::InvalidatePrecompiled() { // Clear virtaul precompiled cache file precompiled_cache_virtual_file.Resize(0); if (!FileUtil::Delete(GetPrecompiledPath())) { LOG_ERROR(Render_OpenGL, "Failed to invalidate precompiled file={}", GetPrecompiledPath()); } } void ShaderDiskCacheOpenGL::SaveRaw(const ShaderDiskCacheRaw& entry) { if (!IsUsable()) return; const u64 id = entry.GetUniqueIdentifier(); if (transferable.find(id) != transferable.end()) { // The shader already exists return; } FileUtil::IOFile file = AppendTransferableFile(); if (!file.IsOpen()) return; if (file.WriteObject(TransferableEntryKind::Raw) != 1 || !entry.Save(file)) { LOG_ERROR(Render_OpenGL, "Failed to save raw transferable cache entry - removing"); file.Close(); InvalidateTransferable(); return; } transferable.insert({id, {}}); } void ShaderDiskCacheOpenGL::SaveUsage(const ShaderDiskCacheUsage& usage) { if (!IsUsable()) return; const auto it = transferable.find(usage.unique_identifier); ASSERT_MSG(it != transferable.end(), "Saving shader usage without storing raw previously"); auto& usages{it->second}; if (usages.find(usage) != usages.end()) { // Skip this variant since the shader is already stored. return; } usages.insert(usage); FileUtil::IOFile file = AppendTransferableFile(); if (!file.IsOpen()) return; if (file.WriteObject(TransferableEntryKind::Usage) != 1 || file.WriteObject(usage) != 1) { LOG_ERROR(Render_OpenGL, "Failed to save usage transferable cache entry - removing"); file.Close(); InvalidateTransferable(); return; } } void ShaderDiskCacheOpenGL::SaveDecompiled(u64 unique_identifier, const std::string& code, const GLShader::ShaderEntries& entries) { if (!IsUsable()) return; if (precompiled_cache_virtual_file.GetSize() == 0) { SavePrecompiledHeaderToVirtualPrecompiledCache(); } if (!SaveDecompiledFile(unique_identifier, code, entries)) { LOG_ERROR(Render_OpenGL, "Failed to save decompiled entry to the precompiled file - removing"); InvalidatePrecompiled(); } } void ShaderDiskCacheOpenGL::SaveDump(const ShaderDiskCacheUsage& usage, GLuint program) { if (!IsUsable()) return; GLint binary_length{}; glGetProgramiv(program, GL_PROGRAM_BINARY_LENGTH, &binary_length); GLenum binary_format{}; std::vector binary(binary_length); glGetProgramBinary(program, binary_length, nullptr, &binary_format, binary.data()); if (!SaveObjectToPrecompiled(static_cast(PrecompiledEntryKind::Dump)) || !SaveObjectToPrecompiled(usage) || !SaveObjectToPrecompiled(static_cast(binary_format)) || !SaveObjectToPrecompiled(static_cast(binary_length)) || !SaveArrayToPrecompiled(binary.data(), binary.size())) { LOG_ERROR(Render_OpenGL, "Failed to save binary program file in shader={:016x} - removing", usage.unique_identifier); InvalidatePrecompiled(); return; } } bool ShaderDiskCacheOpenGL::IsUsable() const { return tried_to_load && Settings::values.use_disk_shader_cache; } FileUtil::IOFile ShaderDiskCacheOpenGL::AppendTransferableFile() const { if (!EnsureDirectories()) return {}; const auto transferable_path{GetTransferablePath()}; const bool existed = FileUtil::Exists(transferable_path); FileUtil::IOFile file(transferable_path, "ab"); if (!file.IsOpen()) { LOG_ERROR(Render_OpenGL, "Failed to open transferable cache in path={}", transferable_path); return {}; } if (!existed || file.GetSize() == 0) { // If the file didn't exist, write its version if (file.WriteObject(NativeVersion) != 1) { LOG_ERROR(Render_OpenGL, "Failed to write transferable cache version in path={}", transferable_path); return {}; } } return file; } void ShaderDiskCacheOpenGL::SavePrecompiledHeaderToVirtualPrecompiledCache() { const auto hash{GetShaderCacheVersionHash()}; if (!SaveArrayToPrecompiled(hash.data(), hash.size())) { LOG_ERROR( Render_OpenGL, "Failed to write precompiled cache version hash to virtual precompiled cache file"); } } void ShaderDiskCacheOpenGL::SaveVirtualPrecompiledFile() { precompiled_cache_virtual_file_offset = 0; const std::vector& uncompressed = precompiled_cache_virtual_file.ReadAllBytes(); const std::vector& compressed = Common::Compression::CompressDataZSTDDefault(uncompressed.data(), uncompressed.size()); const auto precompiled_path{GetPrecompiledPath()}; FileUtil::IOFile file(precompiled_path, "wb"); if (!file.IsOpen()) { LOG_ERROR(Render_OpenGL, "Failed to open precompiled cache in path={}", precompiled_path); return; } if (file.WriteBytes(compressed.data(), compressed.size()) != compressed.size()) { LOG_ERROR(Render_OpenGL, "Failed to write precompiled cache version in path={}", precompiled_path); return; } } bool ShaderDiskCacheOpenGL::EnsureDirectories() const { const auto CreateDir = [](const std::string& dir) { if (!FileUtil::CreateDir(dir)) { LOG_ERROR(Render_OpenGL, "Failed to create directory={}", dir); return false; } return true; }; return CreateDir(FileUtil::GetUserPath(FileUtil::UserPath::ShaderDir)) && CreateDir(GetBaseDir()) && CreateDir(GetTransferableDir()) && CreateDir(GetPrecompiledDir()); } std::string ShaderDiskCacheOpenGL::GetTransferablePath() const { return FileUtil::SanitizePath(GetTransferableDir() + DIR_SEP_CHR + GetTitleID() + ".bin"); } std::string ShaderDiskCacheOpenGL::GetPrecompiledPath() const { return FileUtil::SanitizePath(GetPrecompiledDir() + DIR_SEP_CHR + GetTitleID() + ".bin"); } std::string ShaderDiskCacheOpenGL::GetTransferableDir() const { return GetBaseDir() + DIR_SEP "transferable"; } std::string ShaderDiskCacheOpenGL::GetPrecompiledDir() const { return GetBaseDir() + DIR_SEP "precompiled"; } std::string ShaderDiskCacheOpenGL::GetBaseDir() const { return FileUtil::GetUserPath(FileUtil::UserPath::ShaderDir) + DIR_SEP "opengl"; } std::string ShaderDiskCacheOpenGL::GetTitleID() const { return fmt::format("{:016X}", system.CurrentProcess()->GetTitleID()); } } // namespace OpenGL