// Copyright 2015 Citra Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #pragma once #include #include #include #include "common/common_types.h" #include "video_core/renderer_opengl/gl_shader_util.h" namespace OpenGL { class OGLRenderbuffer : private NonCopyable { public: OGLRenderbuffer() = default; OGLRenderbuffer(OGLRenderbuffer&& o) noexcept : handle(std::exchange(o.handle, 0)) {} ~OGLRenderbuffer() { Release(); } OGLRenderbuffer& operator=(OGLRenderbuffer&& o) noexcept { Release(); handle = std::exchange(o.handle, 0); return *this; } /// Creates a new internal OpenGL resource and stores the handle void Create(); /// Deletes the internal OpenGL resource void Release(); GLuint handle = 0; }; class OGLTexture : private NonCopyable { public: OGLTexture() = default; OGLTexture(OGLTexture&& o) noexcept : handle(std::exchange(o.handle, 0)) {} ~OGLTexture() { Release(); } OGLTexture& operator=(OGLTexture&& o) noexcept { Release(); handle = std::exchange(o.handle, 0); return *this; } /// Creates a new internal OpenGL resource and stores the handle void Create(GLenum target); /// Deletes the internal OpenGL resource void Release(); GLuint handle = 0; }; class OGLTextureView : private NonCopyable { public: OGLTextureView() = default; OGLTextureView(OGLTextureView&& o) noexcept : handle(std::exchange(o.handle, 0)) {} ~OGLTextureView() { Release(); } OGLTextureView& operator=(OGLTextureView&& o) noexcept { Release(); handle = std::exchange(o.handle, 0); return *this; } /// Creates a new internal OpenGL resource and stores the handle void Create(); /// Deletes the internal OpenGL resource void Release(); GLuint handle = 0; }; class OGLSampler : private NonCopyable { public: OGLSampler() = default; OGLSampler(OGLSampler&& o) noexcept : handle(std::exchange(o.handle, 0)) {} ~OGLSampler() { Release(); } OGLSampler& operator=(OGLSampler&& o) noexcept { Release(); handle = std::exchange(o.handle, 0); return *this; } /// Creates a new internal OpenGL resource and stores the handle void Create(); /// Deletes the internal OpenGL resource void Release(); GLuint handle = 0; }; class OGLShader : private NonCopyable { public: OGLShader() = default; OGLShader(OGLShader&& o) noexcept : handle(std::exchange(o.handle, 0)) {} ~OGLShader() { Release(); } OGLShader& operator=(OGLShader&& o) noexcept { Release(); handle = std::exchange(o.handle, 0); return *this; } void Create(std::string_view source, GLenum type); void Release(); GLuint handle = 0; }; class OGLProgram : private NonCopyable { public: OGLProgram() = default; OGLProgram(OGLProgram&& o) noexcept : handle(std::exchange(o.handle, 0)) {} ~OGLProgram() { Release(); } OGLProgram& operator=(OGLProgram&& o) noexcept { Release(); handle = std::exchange(o.handle, 0); return *this; } template void Create(bool separable_program, bool hint_retrievable, T... shaders) { if (handle != 0) return; handle = GLShader::LoadProgram(separable_program, hint_retrievable, shaders...); } /// Creates a new internal OpenGL resource and stores the handle void CreateFromSource(const char* vert_shader, const char* geo_shader, const char* frag_shader, bool separable_program = false, bool hint_retrievable = false); /// Deletes the internal OpenGL resource void Release(); GLuint handle = 0; }; class OGLAssemblyProgram : private NonCopyable { public: OGLAssemblyProgram() = default; OGLAssemblyProgram(OGLAssemblyProgram&& o) noexcept : handle(std::exchange(o.handle, 0)) {} ~OGLAssemblyProgram() { Release(); } OGLAssemblyProgram& operator=(OGLAssemblyProgram&& o) noexcept { Release(); handle = std::exchange(o.handle, 0); return *this; } /// Deletes the internal OpenGL resource void Release(); GLuint handle = 0; }; class OGLPipeline : private NonCopyable { public: OGLPipeline() = default; OGLPipeline(OGLPipeline&& o) noexcept : handle{std::exchange(o.handle, 0)} {} ~OGLPipeline() { Release(); } OGLPipeline& operator=(OGLPipeline&& o) noexcept { handle = std::exchange(o.handle, 0); return *this; } /// Creates a new internal OpenGL resource and stores the handle void Create(); /// Deletes the internal OpenGL resource void Release(); GLuint handle = 0; }; class OGLBuffer : private NonCopyable { public: OGLBuffer() = default; OGLBuffer(OGLBuffer&& o) noexcept : handle(std::exchange(o.handle, 0)) {} ~OGLBuffer() { Release(); } OGLBuffer& operator=(OGLBuffer&& o) noexcept { Release(); handle = std::exchange(o.handle, 0); return *this; } /// Creates a new internal OpenGL resource and stores the handle void Create(); /// Deletes the internal OpenGL resource void Release(); GLuint handle = 0; }; class OGLSync : private NonCopyable { public: OGLSync() = default; OGLSync(OGLSync&& o) noexcept : handle(std::exchange(o.handle, nullptr)) {} ~OGLSync() { Release(); } OGLSync& operator=(OGLSync&& o) noexcept { Release(); handle = std::exchange(o.handle, nullptr); return *this; } /// Creates a new internal OpenGL resource and stores the handle void Create(); /// Deletes the internal OpenGL resource void Release(); GLsync handle = 0; }; class OGLFramebuffer : private NonCopyable { public: OGLFramebuffer() = default; OGLFramebuffer(OGLFramebuffer&& o) noexcept : handle(std::exchange(o.handle, 0)) {} ~OGLFramebuffer() { Release(); } OGLFramebuffer& operator=(OGLFramebuffer&& o) noexcept { Release(); handle = std::exchange(o.handle, 0); return *this; } /// Creates a new internal OpenGL resource and stores the handle void Create(); /// Deletes the internal OpenGL resource void Release(); GLuint handle = 0; }; class OGLQuery : private NonCopyable { public: OGLQuery() = default; OGLQuery(OGLQuery&& o) noexcept : handle(std::exchange(o.handle, 0)) {} ~OGLQuery() { Release(); } OGLQuery& operator=(OGLQuery&& o) noexcept { Release(); handle = std::exchange(o.handle, 0); return *this; } /// Creates a new internal OpenGL resource and stores the handle void Create(GLenum target); /// Deletes the internal OpenGL resource void Release(); GLuint handle = 0; }; } // namespace OpenGL