// Copyright 2015 Citra Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #include #include #include #include "common/common_types.h" #include "common/microprofile.h" #include "video_core/renderer_opengl/gl_resource_manager.h" #include "video_core/renderer_opengl/gl_shader_util.h" MICROPROFILE_DEFINE(OpenGL_ResourceCreation, "OpenGL", "Resource Creation", MP_RGB(128, 128, 192)); MICROPROFILE_DEFINE(OpenGL_ResourceDeletion, "OpenGL", "Resource Deletion", MP_RGB(128, 128, 192)); namespace OpenGL { void OGLRenderbuffer::Create() { if (handle != 0) return; MICROPROFILE_SCOPE(OpenGL_ResourceCreation); glCreateRenderbuffers(1, &handle); } void OGLRenderbuffer::Release() { if (handle == 0) return; MICROPROFILE_SCOPE(OpenGL_ResourceDeletion); glDeleteRenderbuffers(1, &handle); handle = 0; } void OGLTexture::Create(GLenum target) { if (handle != 0) return; MICROPROFILE_SCOPE(OpenGL_ResourceCreation); glCreateTextures(target, 1, &handle); } void OGLTexture::Release() { if (handle == 0) return; MICROPROFILE_SCOPE(OpenGL_ResourceDeletion); glDeleteTextures(1, &handle); handle = 0; } void OGLTextureView::Create() { if (handle != 0) return; MICROPROFILE_SCOPE(OpenGL_ResourceCreation); glGenTextures(1, &handle); } void OGLTextureView::Release() { if (handle == 0) return; MICROPROFILE_SCOPE(OpenGL_ResourceDeletion); glDeleteTextures(1, &handle); handle = 0; } void OGLSampler::Create() { if (handle != 0) return; MICROPROFILE_SCOPE(OpenGL_ResourceCreation); glCreateSamplers(1, &handle); } void OGLSampler::Release() { if (handle == 0) return; MICROPROFILE_SCOPE(OpenGL_ResourceDeletion); glDeleteSamplers(1, &handle); handle = 0; } void OGLShader::Create(std::string_view source, GLenum type) { if (handle != 0) { return; } if (source.empty()) { return; } MICROPROFILE_SCOPE(OpenGL_ResourceCreation); handle = GLShader::LoadShader(source, type); } void OGLShader::Release() { if (handle == 0) return; MICROPROFILE_SCOPE(OpenGL_ResourceDeletion); glDeleteShader(handle); handle = 0; } void OGLProgram::CreateFromSource(const char* vert_shader, const char* geo_shader, const char* frag_shader, bool separable_program, bool hint_retrievable) { OGLShader vert, geo, frag; if (vert_shader) vert.Create(vert_shader, GL_VERTEX_SHADER); if (geo_shader) geo.Create(geo_shader, GL_GEOMETRY_SHADER); if (frag_shader) frag.Create(frag_shader, GL_FRAGMENT_SHADER); MICROPROFILE_SCOPE(OpenGL_ResourceCreation); Create(separable_program, hint_retrievable, vert.handle, geo.handle, frag.handle); } void OGLProgram::Release() { if (handle == 0) return; MICROPROFILE_SCOPE(OpenGL_ResourceDeletion); glDeleteProgram(handle); handle = 0; } void OGLAssemblyProgram::Release() { if (handle == 0) { return; } MICROPROFILE_SCOPE(OpenGL_ResourceDeletion); glDeleteProgramsARB(1, &handle); handle = 0; } void OGLPipeline::Create() { if (handle != 0) return; MICROPROFILE_SCOPE(OpenGL_ResourceCreation); glGenProgramPipelines(1, &handle); } void OGLPipeline::Release() { if (handle == 0) return; MICROPROFILE_SCOPE(OpenGL_ResourceDeletion); glDeleteProgramPipelines(1, &handle); handle = 0; } void OGLBuffer::Create() { if (handle != 0) return; MICROPROFILE_SCOPE(OpenGL_ResourceCreation); glCreateBuffers(1, &handle); } void OGLBuffer::Release() { if (handle == 0) return; MICROPROFILE_SCOPE(OpenGL_ResourceDeletion); glDeleteBuffers(1, &handle); handle = 0; } void OGLBuffer::MakeStreamCopy(std::size_t buffer_size) { ASSERT_OR_EXECUTE((handle != 0 && buffer_size != 0), { return; }); glNamedBufferData(handle, buffer_size, nullptr, GL_STREAM_COPY); } void OGLSync::Create() { if (handle != 0) return; // Don't profile here, this one is expected to happen ingame. handle = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0); } void OGLSync::Release() { if (handle == 0) return; // Don't profile here, this one is expected to happen ingame. glDeleteSync(handle); handle = 0; } void OGLFramebuffer::Create() { if (handle != 0) return; MICROPROFILE_SCOPE(OpenGL_ResourceCreation); glGenFramebuffers(1, &handle); } void OGLFramebuffer::Release() { if (handle == 0) return; MICROPROFILE_SCOPE(OpenGL_ResourceDeletion); glDeleteFramebuffers(1, &handle); handle = 0; } void OGLQuery::Create(GLenum target) { if (handle != 0) return; MICROPROFILE_SCOPE(OpenGL_ResourceCreation); glCreateQueries(target, 1, &handle); } void OGLQuery::Release() { if (handle == 0) return; MICROPROFILE_SCOPE(OpenGL_ResourceDeletion); glDeleteQueries(1, &handle); handle = 0; } } // namespace OpenGL