// Copyright 2015 Citra Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #pragma once #include #include #include #include #ifdef __GNUC__ #pragma GCC diagnostic push #pragma GCC diagnostic ignored "-Wunused-local-typedef" #endif #include #ifdef __GNUC__ #pragma GCC diagnostic pop #endif #include #include "common/assert.h" #include "common/common_funcs.h" #include "common/common_types.h" #include "core/hw/gpu.h" #include "video_core/regs_framebuffer.h" #include "video_core/regs_texturing.h" #include "video_core/renderer_opengl/gl_resource_manager.h" namespace MathUtil { template struct Rectangle; } struct CachedSurface; using SurfaceCache = boost::icl::interval_map>>; struct CachedSurface { enum class PixelFormat { // First 5 formats are shared between textures and color buffers RGBA8 = 0, RGB8 = 1, RGB5A1 = 2, RGB565 = 3, RGBA4 = 4, // Texture-only formats IA8 = 5, RG8 = 6, I8 = 7, A8 = 8, IA4 = 9, I4 = 10, A4 = 11, ETC1 = 12, ETC1A4 = 13, // Depth buffer-only formats D16 = 14, // gap D24 = 16, D24S8 = 17, Invalid = 255, }; enum class SurfaceType { Color = 0, Texture = 1, Depth = 2, DepthStencil = 3, Invalid = 4, }; static unsigned int GetFormatBpp(CachedSurface::PixelFormat format) { static const std::array bpp_table = { 32, // RGBA8 24, // RGB8 16, // RGB5A1 16, // RGB565 16, // RGBA4 16, // IA8 16, // RG8 8, // I8 8, // A8 8, // IA4 4, // I4 4, // A4 4, // ETC1 8, // ETC1A4 16, // D16 0, 24, // D24 32, // D24S8 }; ASSERT((unsigned int)format < ARRAY_SIZE(bpp_table)); return bpp_table[(unsigned int)format]; } static PixelFormat PixelFormatFromTextureFormat(Pica::TexturingRegs::TextureFormat format) { return ((unsigned int)format < 14) ? (PixelFormat)format : PixelFormat::Invalid; } static PixelFormat PixelFormatFromColorFormat(Pica::FramebufferRegs::ColorFormat format) { return ((unsigned int)format < 5) ? (PixelFormat)format : PixelFormat::Invalid; } static PixelFormat PixelFormatFromDepthFormat(Pica::FramebufferRegs::DepthFormat format) { return ((unsigned int)format < 4) ? (PixelFormat)((unsigned int)format + 14) : PixelFormat::Invalid; } static PixelFormat PixelFormatFromGPUPixelFormat(GPU::Regs::PixelFormat format) { switch (format) { // RGB565 and RGB5A1 are switched in PixelFormat compared to ColorFormat case GPU::Regs::PixelFormat::RGB565: return PixelFormat::RGB565; case GPU::Regs::PixelFormat::RGB5A1: return PixelFormat::RGB5A1; default: return ((unsigned int)format < 5) ? (PixelFormat)format : PixelFormat::Invalid; } } static bool CheckFormatsBlittable(PixelFormat pixel_format_a, PixelFormat pixel_format_b) { SurfaceType a_type = GetFormatType(pixel_format_a); SurfaceType b_type = GetFormatType(pixel_format_b); if ((a_type == SurfaceType::Color || a_type == SurfaceType::Texture) && (b_type == SurfaceType::Color || b_type == SurfaceType::Texture)) { return true; } if (a_type == SurfaceType::Depth && b_type == SurfaceType::Depth) { return true; } if (a_type == SurfaceType::DepthStencil && b_type == SurfaceType::DepthStencil) { return true; } return false; } static SurfaceType GetFormatType(PixelFormat pixel_format) { if ((unsigned int)pixel_format < 5) { return SurfaceType::Color; } if ((unsigned int)pixel_format < 14) { return SurfaceType::Texture; } if (pixel_format == PixelFormat::D16 || pixel_format == PixelFormat::D24) { return SurfaceType::Depth; } if (pixel_format == PixelFormat::D24S8) { return SurfaceType::DepthStencil; } return SurfaceType::Invalid; } u32 GetScaledWidth() const { return (u32)(width * res_scale_width); } u32 GetScaledHeight() const { return (u32)(height * res_scale_height); } PAddr addr; u32 size; PAddr min_valid; PAddr max_valid; OGLTexture texture; u32 width; u32 height; /// Stride between lines, in pixels. Only valid for images in linear format. u32 pixel_stride = 0; float res_scale_width = 1.f; float res_scale_height = 1.f; bool is_tiled; PixelFormat pixel_format; bool dirty; }; class RasterizerCacheOpenGL : NonCopyable { public: RasterizerCacheOpenGL(); ~RasterizerCacheOpenGL(); /// Blits one texture to another void BlitTextures(GLuint src_tex, GLuint dst_tex, CachedSurface::SurfaceType type, const MathUtil::Rectangle& src_rect, const MathUtil::Rectangle& dst_rect); /// Attempt to blit one surface's texture to another bool TryBlitSurfaces(CachedSurface* src_surface, const MathUtil::Rectangle& src_rect, CachedSurface* dst_surface, const MathUtil::Rectangle& dst_rect); /// Loads a texture from 3DS memory to OpenGL and caches it (if not already cached) CachedSurface* GetSurface(const CachedSurface& params, bool match_res_scale, bool load_if_create); /// Attempt to find a subrect (resolution scaled) of a surface, otherwise loads a texture from /// 3DS memory to OpenGL and caches it (if not already cached) CachedSurface* GetSurfaceRect(const CachedSurface& params, bool match_res_scale, bool load_if_create, MathUtil::Rectangle& out_rect); /// Gets a surface based on the texture configuration CachedSurface* GetTextureSurface(const Pica::TexturingRegs::FullTextureConfig& config); /// Gets the color and depth surfaces and rect (resolution scaled) based on the framebuffer /// configuration std::tuple> GetFramebufferSurfaces( const Pica::FramebufferRegs::FramebufferConfig& config); /// Attempt to get a surface that exactly matches the fill region and format CachedSurface* TryGetFillSurface(const GPU::Regs::MemoryFillConfig& config); /// Write the surface back to memory void FlushSurface(CachedSurface* surface); /// Write any cached resources overlapping the region back to memory (if dirty) and optionally /// invalidate them in the cache void FlushRegion(PAddr addr, u32 size, const CachedSurface* skip_surface, bool invalidate); /// Flush all cached resources tracked by this cache manager void FlushAll(); private: SurfaceCache surface_cache; OGLFramebuffer transfer_framebuffers[2]; };