// Copyright 2015 Citra Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #pragma once #include #include #include #include #include #include #include #include #include #include #include #include "common/common_types.h" #include "video_core/engines/maxwell_3d.h" #include "video_core/memory_manager.h" #include "video_core/rasterizer_cache.h" #include "video_core/rasterizer_interface.h" #include "video_core/renderer_opengl/gl_buffer_cache.h" #include "video_core/renderer_opengl/gl_primitive_assembler.h" #include "video_core/renderer_opengl/gl_rasterizer_cache.h" #include "video_core/renderer_opengl/gl_resource_manager.h" #include "video_core/renderer_opengl/gl_shader_cache.h" #include "video_core/renderer_opengl/gl_shader_gen.h" #include "video_core/renderer_opengl/gl_shader_manager.h" #include "video_core/renderer_opengl/gl_state.h" #include "video_core/renderer_opengl/gl_stream_buffer.h" namespace Core::Frontend { class EmuWindow; } namespace OpenGL { struct ScreenInfo; struct DrawParameters; class RasterizerOpenGL : public VideoCore::RasterizerInterface { public: explicit RasterizerOpenGL(Core::Frontend::EmuWindow& renderer, ScreenInfo& info); ~RasterizerOpenGL() override; void DrawArrays() override; void Clear() override; void FlushAll() override; void FlushRegion(VAddr addr, u64 size) override; void InvalidateRegion(VAddr addr, u64 size) override; void FlushAndInvalidateRegion(VAddr addr, u64 size) override; bool AccelerateSurfaceCopy(const Tegra::Engines::Fermi2D::Regs::Surface& src, const Tegra::Engines::Fermi2D::Regs::Surface& dst) override; bool AccelerateFill(const void* config) override; bool AccelerateDisplay(const Tegra::FramebufferConfig& config, VAddr framebuffer_addr, u32 pixel_stride) override; bool AccelerateDrawBatch(bool is_indexed) override; void UpdatePagesCachedCount(Tegra::GPUVAddr addr, u64 size, int delta) override; /// OpenGL shader generated for a given Maxwell register state struct MaxwellShader { /// OpenGL shader resource OGLProgram shader; }; struct VertexShader { OGLShader shader; }; struct FragmentShader { OGLShader shader; }; /// Maximum supported size that a constbuffer can have in bytes. static constexpr std::size_t MaxConstbufferSize = 0x10000; static_assert(MaxConstbufferSize % sizeof(GLvec4) == 0, "The maximum size of a constbuffer must be a multiple of the size of GLvec4"); private: class SamplerInfo { public: OGLSampler sampler; /// Creates the sampler object, initializing its state so that it's in sync with the /// SamplerInfo struct. void Create(); /// Syncs the sampler object with the config, updating any necessary state. void SyncWithConfig(const Tegra::Texture::TSCEntry& info); private: Tegra::Texture::TextureFilter mag_filter = Tegra::Texture::TextureFilter::Nearest; Tegra::Texture::TextureFilter min_filter = Tegra::Texture::TextureFilter::Nearest; Tegra::Texture::TextureMipmapFilter mip_filter = Tegra::Texture::TextureMipmapFilter::None; Tegra::Texture::WrapMode wrap_u = Tegra::Texture::WrapMode::ClampToEdge; Tegra::Texture::WrapMode wrap_v = Tegra::Texture::WrapMode::ClampToEdge; Tegra::Texture::WrapMode wrap_p = Tegra::Texture::WrapMode::ClampToEdge; bool uses_depth_compare = false; Tegra::Texture::DepthCompareFunc depth_compare_func = Tegra::Texture::DepthCompareFunc::Always; GLvec4 border_color = {}; float min_lod = 0.0f; float max_lod = 16.0f; float lod_bias = 0.0f; float max_anisotropic = 1.0f; }; /** * Configures the color and depth framebuffer states. * @param use_color_fb If true, configure color framebuffers. * @param using_depth_fb If true, configure the depth/stencil framebuffer. * @param preserve_contents If true, tries to preserve data from a previously used framebuffer. * @param single_color_target Specifies if a single color buffer target should be used. */ void ConfigureFramebuffers(OpenGLState& current_state, bool use_color_fb = true, bool using_depth_fb = true, bool preserve_contents = true, std::optional single_color_target = {}); /* * Configures the current constbuffers to use for the draw command. * @param stage The shader stage to configure buffers for. * @param shader The shader object that contains the specified stage. * @param current_bindpoint The offset at which to start counting new buffer bindpoints. * @returns The next available bindpoint for use in the next shader stage. */ u32 SetupConstBuffers(Tegra::Engines::Maxwell3D::Regs::ShaderStage stage, Shader& shader, GLenum primitive_mode, u32 current_bindpoint); /* * Configures the current textures to use for the draw command. * @param stage The shader stage to configure textures for. * @param shader The shader object that contains the specified stage. * @param current_unit The offset at which to start counting unused texture units. * @returns The next available bindpoint for use in the next shader stage. */ u32 SetupTextures(Tegra::Engines::Maxwell3D::Regs::ShaderStage stage, Shader& shader, GLenum primitive_mode, u32 current_unit); /// Syncs the viewport and depth range to match the guest state void SyncViewport(OpenGLState& current_state); /// Syncs the clip enabled status to match the guest state void SyncClipEnabled(); /// Syncs the clip coefficients to match the guest state void SyncClipCoef(); /// Syncs the cull mode to match the guest state void SyncCullMode(); /// Syncs the primitve restart to match the guest state void SyncPrimitiveRestart(); /// Syncs the depth test state to match the guest state void SyncDepthTestState(); /// Syncs the stencil test state to match the guest state void SyncStencilTestState(); /// Syncs the blend state to match the guest state void SyncBlendState(); /// Syncs the LogicOp state to match the guest state void SyncLogicOpState(); /// Syncs the the color clamp state void SyncFragmentColorClampState(); /// Syncs the alpha coverage and alpha to one void SyncMultiSampleState(); /// Syncs the scissor test state to match the guest state void SyncScissorTest(OpenGLState& current_state); /// Syncs the transform feedback state to match the guest state void SyncTransformFeedback(); /// Syncs the point state to match the guest state void SyncPointState(); /// Syncs Color Mask void SyncColorMask(); /// Check asserts for alpha testing. void CheckAlphaTests(); bool has_ARB_direct_state_access = false; bool has_ARB_multi_bind = false; bool has_ARB_separate_shader_objects = false; bool has_ARB_vertex_attrib_binding = false; OpenGLState state; RasterizerCacheOpenGL res_cache; ShaderCacheOpenGL shader_cache; Core::Frontend::EmuWindow& emu_window; ScreenInfo& screen_info; std::unique_ptr shader_program_manager; std::map, OGLVertexArray> vertex_array_cache; std::array texture_samplers; static constexpr std::size_t STREAM_BUFFER_SIZE = 128 * 1024 * 1024; OGLBufferCache buffer_cache; OGLFramebuffer framebuffer; PrimitiveAssembler primitive_assembler{buffer_cache}; GLint uniform_buffer_alignment; std::size_t CalculateVertexArraysSize() const; std::size_t CalculateIndexBufferSize() const; void SetupVertexFormat(); void SetupVertexBuffer(); DrawParameters SetupDraw(); void SetupShaders(GLenum primitive_mode); enum class AccelDraw { Disabled, Arrays, Indexed }; AccelDraw accelerate_draw = AccelDraw::Disabled; using CachedPageMap = boost::icl::interval_map; CachedPageMap cached_pages; }; } // namespace OpenGL