// Copyright 2015 Citra Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #pragma once #include #include #include #include #include #include #include #include #include #include "common/common_types.h" #include "video_core/engines/const_buffer_info.h" #include "video_core/engines/maxwell_3d.h" #include "video_core/rasterizer_accelerated.h" #include "video_core/rasterizer_interface.h" #include "video_core/renderer_opengl/gl_buffer_cache.h" #include "video_core/renderer_opengl/gl_device.h" #include "video_core/renderer_opengl/gl_fence_manager.h" #include "video_core/renderer_opengl/gl_query_cache.h" #include "video_core/renderer_opengl/gl_resource_manager.h" #include "video_core/renderer_opengl/gl_shader_cache.h" #include "video_core/renderer_opengl/gl_shader_decompiler.h" #include "video_core/renderer_opengl/gl_shader_manager.h" #include "video_core/renderer_opengl/gl_state_tracker.h" #include "video_core/renderer_opengl/gl_texture_cache.h" #include "video_core/shader/async_shaders.h" #include "video_core/textures/texture.h" namespace Core::Memory { class Memory; } namespace Core::Frontend { class EmuWindow; } namespace Tegra { class MemoryManager; } namespace Vulkan { class Device; class MemoryAllocator; } // namespace Vulkan namespace OpenGL { struct ScreenInfo; struct ShaderEntries; struct BindlessSSBO { GLuint64EXT address; GLsizei length; GLsizei padding; }; static_assert(sizeof(BindlessSSBO) * CHAR_BIT == 128); class RasterizerOpenGL : public VideoCore::RasterizerAccelerated { public: explicit RasterizerOpenGL(Core::Frontend::EmuWindow& emu_window_, Tegra::GPU& gpu_, Core::Memory::Memory& cpu_memory_, const Device& device_, const Vulkan::Device* vulkan_device, Vulkan::MemoryAllocator* vulkan_memory_allocator, ScreenInfo& screen_info_, ProgramManager& program_manager_, StateTracker& state_tracker_); ~RasterizerOpenGL() override; void Draw(bool is_indexed, bool is_instanced) override; void Clear() override; void DispatchCompute(GPUVAddr code_addr) override; void ResetCounter(VideoCore::QueryType type) override; void Query(GPUVAddr gpu_addr, VideoCore::QueryType type, std::optional timestamp) override; void BindGraphicsUniformBuffer(size_t stage, u32 index, GPUVAddr gpu_addr, u32 size) override; void FlushAll() override; void FlushRegion(VAddr addr, u64 size) override; bool MustFlushRegion(VAddr addr, u64 size) override; void InvalidateRegion(VAddr addr, u64 size) override; void OnCPUWrite(VAddr addr, u64 size) override; void SyncGuestHost() override; void UnmapMemory(VAddr addr, u64 size) override; void SignalSemaphore(GPUVAddr addr, u32 value) override; void SignalSyncPoint(u32 value) override; void ReleaseFences() override; void FlushAndInvalidateRegion(VAddr addr, u64 size) override; void WaitForIdle() override; void FragmentBarrier() override; void TiledCacheBarrier() override; void FlushCommands() override; void TickFrame() override; bool AccelerateSurfaceCopy(const Tegra::Engines::Fermi2D::Surface& src, const Tegra::Engines::Fermi2D::Surface& dst, const Tegra::Engines::Fermi2D::Config& copy_config) override; bool AccelerateDisplay(const Tegra::FramebufferConfig& config, VAddr framebuffer_addr, u32 pixel_stride) override; void LoadDiskResources(u64 title_id, const std::atomic_bool& stop_loading, const VideoCore::DiskResourceLoadCallback& callback) override; /// Returns true when there are commands queued to the OpenGL server. bool AnyCommandQueued() const { return num_queued_commands > 0; } VideoCommon::Shader::AsyncShaders& GetAsyncShaders() { return async_shaders; } const VideoCommon::Shader::AsyncShaders& GetAsyncShaders() const { return async_shaders; } private: static constexpr size_t MAX_TEXTURES = 192; static constexpr size_t MAX_IMAGES = 48; static constexpr size_t MAX_IMAGE_VIEWS = MAX_TEXTURES + MAX_IMAGES; void BindComputeTextures(Shader* kernel); void BindTextures(const ShaderEntries& entries, GLuint base_texture, GLuint base_image, size_t& image_view_index, size_t& texture_index, size_t& image_index); /// Configures the current textures to use for the draw command. void SetupDrawTextures(const Shader* shader, size_t stage_index); /// Configures the textures used in a compute shader. void SetupComputeTextures(const Shader* kernel); /// Configures images in a graphics shader. void SetupDrawImages(const Shader* shader, size_t stage_index); /// Configures images in a compute shader. void SetupComputeImages(const Shader* shader); /// Syncs state to match guest's void SyncState(); /// Syncs the viewport and depth range to match the guest state void SyncViewport(); /// Syncs the depth clamp state void SyncDepthClamp(); /// Syncs the clip enabled status to match the guest state void SyncClipEnabled(u32 clip_mask); /// Syncs the clip coefficients to match the guest state void SyncClipCoef(); /// Syncs the cull mode to match the guest state void SyncCullMode(); /// Syncs the primitve restart to match the guest state void SyncPrimitiveRestart(); /// Syncs the depth test state to match the guest state void SyncDepthTestState(); /// Syncs the stencil test state to match the guest state void SyncStencilTestState(); /// Syncs the blend state to match the guest state void SyncBlendState(); /// Syncs the LogicOp state to match the guest state void SyncLogicOpState(); /// Syncs the the color clamp state void SyncFragmentColorClampState(); /// Syncs the alpha coverage and alpha to one void SyncMultiSampleState(); /// Syncs the scissor test state to match the guest state void SyncScissorTest(); /// Syncs the point state to match the guest state void SyncPointState(); /// Syncs the line state to match the guest state void SyncLineState(); /// Syncs the rasterizer enable state to match the guest state void SyncRasterizeEnable(); /// Syncs polygon modes to match the guest state void SyncPolygonModes(); /// Syncs Color Mask void SyncColorMask(); /// Syncs the polygon offsets void SyncPolygonOffset(); /// Syncs the alpha test state to match the guest state void SyncAlphaTest(); /// Syncs the framebuffer sRGB state to match the guest state void SyncFramebufferSRGB(); /// Syncs vertex formats to match the guest state void SyncVertexFormats(); /// Syncs vertex instances to match the guest state void SyncVertexInstances(); /// Syncs transform feedback state to match guest state /// @note Only valid on assembly shaders void SyncTransformFeedback(); /// Begin a transform feedback void BeginTransformFeedback(GLenum primitive_mode); /// End a transform feedback void EndTransformFeedback(); void SetupShaders(bool is_indexed); Tegra::GPU& gpu; Tegra::Engines::Maxwell3D& maxwell3d; Tegra::Engines::KeplerCompute& kepler_compute; Tegra::MemoryManager& gpu_memory; const Device& device; ScreenInfo& screen_info; ProgramManager& program_manager; StateTracker& state_tracker; TextureCacheRuntime texture_cache_runtime; TextureCache texture_cache; BufferCacheRuntime buffer_cache_runtime; BufferCache buffer_cache; ShaderCacheOpenGL shader_cache; QueryCache query_cache; FenceManagerOpenGL fence_manager; VideoCommon::Shader::AsyncShaders async_shaders; boost::container::static_vector image_view_indices; std::array image_view_ids; boost::container::static_vector sampler_handles; std::array texture_handles{}; std::array image_handles{}; /// Number of commands queued to the OpenGL driver. Resetted on flush. std::size_t num_queued_commands = 0; u32 last_clip_distance_mask = 0; }; } // namespace OpenGL