// Copyright 2015 Citra Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #pragma once #include #include #include #include #include #include #include #include #include #include #include "common/common_types.h" #include "video_core/engines/const_buffer_info.h" #include "video_core/engines/maxwell_3d.h" #include "video_core/rasterizer_cache.h" #include "video_core/rasterizer_interface.h" #include "video_core/renderer_opengl/gl_buffer_cache.h" #include "video_core/renderer_opengl/gl_device.h" #include "video_core/renderer_opengl/gl_global_cache.h" #include "video_core/renderer_opengl/gl_rasterizer_cache.h" #include "video_core/renderer_opengl/gl_resource_manager.h" #include "video_core/renderer_opengl/gl_sampler_cache.h" #include "video_core/renderer_opengl/gl_shader_cache.h" #include "video_core/renderer_opengl/gl_shader_decompiler.h" #include "video_core/renderer_opengl/gl_shader_manager.h" #include "video_core/renderer_opengl/gl_state.h" #include "video_core/renderer_opengl/utils.h" namespace Core { class System; } namespace Core::Frontend { class EmuWindow; } namespace OpenGL { struct ScreenInfo; struct DrawParameters; struct FramebufferCacheKey; class RasterizerOpenGL : public VideoCore::RasterizerInterface { public: explicit RasterizerOpenGL(Core::System& system, Core::Frontend::EmuWindow& emu_window, ScreenInfo& info); ~RasterizerOpenGL() override; void DrawArrays() override; void Clear() override; void FlushAll() override; void FlushRegion(CacheAddr addr, u64 size) override; void InvalidateRegion(CacheAddr addr, u64 size) override; void FlushAndInvalidateRegion(CacheAddr addr, u64 size) override; bool AccelerateSurfaceCopy(const Tegra::Engines::Fermi2D::Regs::Surface& src, const Tegra::Engines::Fermi2D::Regs::Surface& dst, const Common::Rectangle& src_rect, const Common::Rectangle& dst_rect) override; bool AccelerateDisplay(const Tegra::FramebufferConfig& config, VAddr framebuffer_addr, u32 pixel_stride) override; bool AccelerateDrawBatch(bool is_indexed) override; void UpdatePagesCachedCount(VAddr addr, u64 size, int delta) override; void LoadDiskResources(const std::atomic_bool& stop_loading, const VideoCore::DiskResourceLoadCallback& callback) override; /// Maximum supported size that a constbuffer can have in bytes. static constexpr std::size_t MaxConstbufferSize = 0x10000; static_assert(MaxConstbufferSize % sizeof(GLvec4) == 0, "The maximum size of a constbuffer must be a multiple of the size of GLvec4"); private: struct FramebufferConfigState { bool using_color_fb{}; bool using_depth_fb{}; bool preserve_contents{}; std::optional single_color_target; bool operator==(const FramebufferConfigState& rhs) const { return std::tie(using_color_fb, using_depth_fb, preserve_contents, single_color_target) == std::tie(rhs.using_color_fb, rhs.using_depth_fb, rhs.preserve_contents, rhs.single_color_target); } bool operator!=(const FramebufferConfigState& rhs) const { return !operator==(rhs); } }; /** * Configures the color and depth framebuffer states. * @param use_color_fb If true, configure color framebuffers. * @param using_depth_fb If true, configure the depth/stencil framebuffer. * @param preserve_contents If true, tries to preserve data from a previously used framebuffer. * @param single_color_target Specifies if a single color buffer target should be used. * @returns If depth (first) or stencil (second) are being stored in the bound zeta texture * (requires using_depth_fb to be true) */ std::pair ConfigureFramebuffers( OpenGLState& current_state, bool use_color_fb = true, bool using_depth_fb = true, bool preserve_contents = true, std::optional single_color_target = {}); /// Configures the current constbuffers to use for the draw command. void SetupDrawConstBuffers(Tegra::Engines::Maxwell3D::Regs::ShaderStage stage, const Shader& shader); /// Configures a constant buffer. void SetupConstBuffer(const Tegra::Engines::ConstBufferInfo& buffer, const GLShader::ConstBufferEntry& entry); /// Configures the current global memory entries to use for the draw command. void SetupGlobalRegions(Tegra::Engines::Maxwell3D::Regs::ShaderStage stage, const Shader& shader, GLenum primitive_mode, BaseBindings base_bindings); /// Configures the current textures to use for the draw command. void SetupTextures(Tegra::Engines::Maxwell3D::Regs::ShaderStage stage, const Shader& shader, GLuint program_handle, BaseBindings base_bindings); /// Syncs the viewport and depth range to match the guest state void SyncViewport(OpenGLState& current_state); /// Syncs the clip enabled status to match the guest state void SyncClipEnabled( const std::array& clip_mask); /// Syncs the clip coefficients to match the guest state void SyncClipCoef(); /// Syncs the cull mode to match the guest state void SyncCullMode(); /// Syncs the primitve restart to match the guest state void SyncPrimitiveRestart(); /// Syncs the depth test state to match the guest state void SyncDepthTestState(); /// Syncs the stencil test state to match the guest state void SyncStencilTestState(); /// Syncs the blend state to match the guest state void SyncBlendState(); /// Syncs the LogicOp state to match the guest state void SyncLogicOpState(); /// Syncs the the color clamp state void SyncFragmentColorClampState(); /// Syncs the alpha coverage and alpha to one void SyncMultiSampleState(); /// Syncs the scissor test state to match the guest state void SyncScissorTest(OpenGLState& current_state); /// Syncs the transform feedback state to match the guest state void SyncTransformFeedback(); /// Syncs the point state to match the guest state void SyncPointState(); /// Syncs Color Mask void SyncColorMask(); /// Syncs the polygon offsets void SyncPolygonOffset(); /// Syncs the alpha test state to match the guest state void SyncAlphaTest(); /// Check for extension that are not strictly required /// but are needed for correct emulation void CheckExtensions(); const Device device; OpenGLState state; RasterizerCacheOpenGL res_cache; ShaderCacheOpenGL shader_cache; GlobalRegionCacheOpenGL global_cache; SamplerCacheOpenGL sampler_cache; Core::System& system; ScreenInfo& screen_info; std::unique_ptr shader_program_manager; std::map, OGLVertexArray> vertex_array_cache; std::map framebuffer_cache; FramebufferConfigState current_framebuffer_config_state; std::pair current_depth_stencil_usage{}; static constexpr std::size_t STREAM_BUFFER_SIZE = 128 * 1024 * 1024; OGLBufferCache buffer_cache; BindBuffersRangePushBuffer bind_ubo_pushbuffer{GL_UNIFORM_BUFFER}; BindBuffersRangePushBuffer bind_ssbo_pushbuffer{GL_SHADER_STORAGE_BUFFER}; std::size_t CalculateVertexArraysSize() const; std::size_t CalculateIndexBufferSize() const; /// Updates and returns a vertex array object representing current vertex format GLuint SetupVertexFormat(); void SetupVertexBuffer(GLuint vao); DrawParameters SetupDraw(); void SetupShaders(GLenum primitive_mode); void SetupCachedFramebuffer(const FramebufferCacheKey& fbkey, OpenGLState& current_state); enum class AccelDraw { Disabled, Arrays, Indexed }; AccelDraw accelerate_draw = AccelDraw::Disabled; using CachedPageMap = boost::icl::interval_map; CachedPageMap cached_pages; }; } // namespace OpenGL