// Copyright 2015 Citra Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #pragma once #include #include #include #include #include #include #include #include #include #include "common/common_types.h" #include "video_core/engines/const_buffer_info.h" #include "video_core/engines/maxwell_3d.h" #include "video_core/rasterizer_accelerated.h" #include "video_core/rasterizer_cache.h" #include "video_core/rasterizer_interface.h" #include "video_core/renderer_opengl/gl_buffer_cache.h" #include "video_core/renderer_opengl/gl_device.h" #include "video_core/renderer_opengl/gl_framebuffer_cache.h" #include "video_core/renderer_opengl/gl_resource_manager.h" #include "video_core/renderer_opengl/gl_sampler_cache.h" #include "video_core/renderer_opengl/gl_shader_cache.h" #include "video_core/renderer_opengl/gl_shader_decompiler.h" #include "video_core/renderer_opengl/gl_shader_manager.h" #include "video_core/renderer_opengl/gl_state.h" #include "video_core/renderer_opengl/gl_texture_cache.h" #include "video_core/renderer_opengl/utils.h" #include "video_core/textures/texture.h" namespace Core { class System; } namespace Core::Frontend { class EmuWindow; } namespace Tegra { class MemoryManager; } namespace OpenGL { struct ScreenInfo; struct DrawParameters; class RasterizerOpenGL : public VideoCore::RasterizerAccelerated { public: explicit RasterizerOpenGL(Core::System& system, Core::Frontend::EmuWindow& emu_window, ScreenInfo& info); ~RasterizerOpenGL() override; bool DrawBatch(bool is_indexed) override; bool DrawMultiBatch(bool is_indexed) override; void Clear() override; void DispatchCompute(GPUVAddr code_addr) override; void FlushAll() override; void FlushRegion(CacheAddr addr, u64 size) override; void InvalidateRegion(CacheAddr addr, u64 size) override; void FlushAndInvalidateRegion(CacheAddr addr, u64 size) override; void FlushCommands() override; void TickFrame() override; bool AccelerateSurfaceCopy(const Tegra::Engines::Fermi2D::Regs::Surface& src, const Tegra::Engines::Fermi2D::Regs::Surface& dst, const Tegra::Engines::Fermi2D::Config& copy_config) override; bool AccelerateDisplay(const Tegra::FramebufferConfig& config, VAddr framebuffer_addr, u32 pixel_stride) override; void LoadDiskResources(const std::atomic_bool& stop_loading, const VideoCore::DiskResourceLoadCallback& callback) override; private: /// Configures the color and depth framebuffer states. void ConfigureFramebuffers(); void ConfigureClearFramebuffer(OpenGLState& current_state, bool using_color_fb, bool using_depth_fb, bool using_stencil_fb); /// Configures the current constbuffers to use for the draw command. void SetupDrawConstBuffers(Tegra::Engines::Maxwell3D::Regs::ShaderStage stage, const Shader& shader); /// Configures the current constbuffers to use for the kernel invocation. void SetupComputeConstBuffers(const Shader& kernel); /// Configures a constant buffer. void SetupConstBuffer(const Tegra::Engines::ConstBufferInfo& buffer, const GLShader::ConstBufferEntry& entry); /// Configures the current global memory entries to use for the draw command. void SetupDrawGlobalMemory(Tegra::Engines::Maxwell3D::Regs::ShaderStage stage, const Shader& shader); /// Configures the current global memory entries to use for the kernel invocation. void SetupComputeGlobalMemory(const Shader& kernel); /// Configures a constant buffer. void SetupGlobalMemory(const GLShader::GlobalMemoryEntry& entry, GPUVAddr gpu_addr, std::size_t size); /// Syncs all the state, shaders, render targets and textures setting before a draw call. void DrawPrelude(); /// Configures the current textures to use for the draw command. void SetupDrawTextures(Tegra::Engines::Maxwell3D::Regs::ShaderStage stage, const Shader& shader, BaseBindings base_bindings); /// Configures the textures used in a compute shader. void SetupComputeTextures(const Shader& kernel); /// Configures a texture. void SetupTexture(u32 binding, const Tegra::Texture::FullTextureInfo& texture, const GLShader::SamplerEntry& entry); /// Configures images in a graphics shader. void SetupDrawImages(Tegra::Engines::Maxwell3D::Regs::ShaderStage stage, const Shader& shader, BaseBindings base_bindings); /// Configures images in a compute shader. void SetupComputeImages(const Shader& shader); /// Configures an image. void SetupImage(u32 binding, const Tegra::Texture::TICEntry& tic, const GLShader::ImageEntry& entry); /// Syncs the viewport and depth range to match the guest state void SyncViewport(OpenGLState& current_state); /// Syncs the clip enabled status to match the guest state void SyncClipEnabled( const std::array& clip_mask); /// Syncs the clip coefficients to match the guest state void SyncClipCoef(); /// Syncs the cull mode to match the guest state void SyncCullMode(); /// Syncs the primitve restart to match the guest state void SyncPrimitiveRestart(); /// Syncs the depth test state to match the guest state void SyncDepthTestState(); /// Syncs the stencil test state to match the guest state void SyncStencilTestState(); /// Syncs the blend state to match the guest state void SyncBlendState(); /// Syncs the LogicOp state to match the guest state void SyncLogicOpState(); /// Syncs the the color clamp state void SyncFragmentColorClampState(); /// Syncs the alpha coverage and alpha to one void SyncMultiSampleState(); /// Syncs the scissor test state to match the guest state void SyncScissorTest(OpenGLState& current_state); /// Syncs the transform feedback state to match the guest state void SyncTransformFeedback(); /// Syncs the point state to match the guest state void SyncPointState(); /// Syncs Color Mask void SyncColorMask(); /// Syncs the polygon offsets void SyncPolygonOffset(); /// Syncs the alpha test state to match the guest state void SyncAlphaTest(); /// Check for extension that are not strictly required /// but are needed for correct emulation void CheckExtensions(); const Device device; OpenGLState state; TextureCacheOpenGL texture_cache; ShaderCacheOpenGL shader_cache; SamplerCacheOpenGL sampler_cache; FramebufferCacheOpenGL framebuffer_cache; Core::System& system; ScreenInfo& screen_info; std::unique_ptr shader_program_manager; std::map, OGLVertexArray> vertex_array_cache; static constexpr std::size_t STREAM_BUFFER_SIZE = 128 * 1024 * 1024; OGLBufferCache buffer_cache; VertexArrayPushBuffer vertex_array_pushbuffer; BindBuffersRangePushBuffer bind_ubo_pushbuffer{GL_UNIFORM_BUFFER}; BindBuffersRangePushBuffer bind_ssbo_pushbuffer{GL_SHADER_STORAGE_BUFFER}; std::size_t CalculateVertexArraysSize() const; std::size_t CalculateIndexBufferSize() const; /// Updates and returns a vertex array object representing current vertex format GLuint SetupVertexFormat(); void SetupVertexBuffer(GLuint vao); void SetupVertexInstances(GLuint vao); GLintptr SetupIndexBuffer(); GLintptr index_buffer_offset; void SetupShaders(GLenum primitive_mode); enum class AccelDraw { Disabled, Arrays, Indexed }; AccelDraw accelerate_draw = AccelDraw::Disabled; OGLFramebuffer clear_framebuffer; }; } // namespace OpenGL