// Copyright 2018 yuzu Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #include #include "video_core/renderer_opengl/gl_global_cache.h" #include "video_core/renderer_opengl/gl_rasterizer.h" #include "video_core/renderer_opengl/utils.h" namespace OpenGL { CachedGlobalRegion::CachedGlobalRegion(VAddr addr, u32 size) : addr{addr}, size{size} { buffer.Create(); // Bind and unbind the buffer so it gets allocated by the driver glBindBuffer(GL_SHADER_STORAGE_BUFFER, buffer.handle); glBindBuffer(GL_SHADER_STORAGE_BUFFER, 0); LabelGLObject(GL_BUFFER, buffer.handle, addr, "GlobalMemory"); } GlobalRegionCacheOpenGL::GlobalRegionCacheOpenGL(RasterizerOpenGL& rasterizer) : RasterizerCache{rasterizer} {} } // namespace OpenGL