// Copyright 2018 yuzu Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #pragma once #include #include "common/common_types.h" #include "video_core/buffer_cache.h" #include "video_core/rasterizer_cache.h" #include "video_core/renderer_opengl/gl_resource_manager.h" #include "video_core/renderer_opengl/gl_stream_buffer.h" namespace Core { class System; } namespace OpenGL { class OGLStreamBuffer; class RasterizerOpenGL; class OGLBufferCache final : public VideoCommon::BufferCache { public: explicit OGLBufferCache(RasterizerOpenGL& rasterizer, Core::System& system, std::size_t stream_size); ~OGLBufferCache(); const GLuint* GetEmptyBuffer(std::size_t) override; protected: OGLBuffer CreateBuffer(std::size_t size) override; const GLuint* ToHandle(const OGLBuffer& buffer) override; void UploadBufferData(const OGLBuffer& buffer, std::size_t offset, std::size_t size, const u8* data) override; void DownloadBufferData(const OGLBuffer& buffer, std::size_t offset, std::size_t size, u8* data) override; void CopyBufferData(const OGLBuffer& src, const OGLBuffer& dst, std::size_t src_offset, std::size_t dst_offset, std::size_t size) override; }; } // namespace OpenGL