// Copyright 2020 yuzu Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #pragma once #include #include #include "common/common_types.h" namespace Tegra::Engines { enum class ShaderType : u32; } namespace VideoCommon::Shader { class ShaderIR; class Registry; } // namespace VideoCommon::Shader namespace OpenGL { class Device; std::string DecompileAssemblyShader(const Device& device, const VideoCommon::Shader::ShaderIR& ir, const VideoCommon::Shader::Registry& registry, Tegra::Engines::ShaderType stage, std::string_view identifier); } // namespace OpenGL