// Copyright 2014 Citra Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #pragma once #include #include #include #include "common/common_types.h" #include "core/frontend/emu_window.h" #include "video_core/gpu.h" #include "video_core/rasterizer_interface.h" namespace Core::Frontend { class EmuWindow; } namespace VideoCore { struct RendererSettings { std::atomic_bool use_framelimiter{false}; std::atomic_bool set_background_color{false}; // Screenshot std::atomic screenshot_requested{false}; void* screenshot_bits; std::function screenshot_complete_callback; Layout::FramebufferLayout screenshot_framebuffer_layout; }; class RendererBase : NonCopyable { public: explicit RendererBase(Core::Frontend::EmuWindow& window); virtual ~RendererBase(); /// Swap buffers (render frame) virtual void SwapBuffers(const Tegra::FramebufferConfig* framebuffer) = 0; /// Initialize the renderer virtual bool Init() = 0; /// Shutdown the renderer virtual void ShutDown() = 0; // Getter/setter functions: // ------------------------ f32 GetCurrentFPS() const { return m_current_fps; } int GetCurrentFrame() const { return m_current_frame; } RasterizerInterface& Rasterizer() { return *rasterizer; } const RasterizerInterface& Rasterizer() const { return *rasterizer; } Core::Frontend::EmuWindow& GetRenderWindow() { return render_window; } const Core::Frontend::EmuWindow& GetRenderWindow() const { return render_window; } RendererSettings& Settings() { return renderer_settings; } const RendererSettings& Settings() const { return renderer_settings; } /// Refreshes the settings common to all renderers void RefreshBaseSettings(); /// Request a screenshot of the next frame void RequestScreenshot(void* data, std::function callback, const Layout::FramebufferLayout& layout); protected: Core::Frontend::EmuWindow& render_window; ///< Reference to the render window handle. std::unique_ptr rasterizer; f32 m_current_fps = 0.0f; ///< Current framerate, should be set by the renderer int m_current_frame = 0; ///< Current frame, should be set by the renderer RendererSettings renderer_settings; private: /// Updates the framebuffer layout of the contained render window handle. void UpdateCurrentFramebufferLayout(); }; } // namespace VideoCore