// Copyright 2018 yuzu Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #pragma once #include "common/common_types.h" struct ScreenInfo; namespace VideoCore { class RasterizerInterface { public: virtual ~RasterizerInterface() {} /// Draw the current batch of triangles virtual void DrawTriangles() = 0; /// Notify rasterizer that the specified Maxwell register has been changed virtual void NotifyMaxwellRegisterChanged(u32 id) = 0; /// Notify rasterizer that all caches should be flushed to 3DS memory virtual void FlushAll() = 0; /// Notify rasterizer that any caches of the specified region should be flushed to 3DS memory virtual void FlushRegion(PAddr addr, u32 size) = 0; /// Notify rasterizer that any caches of the specified region should be invalidated virtual void InvalidateRegion(PAddr addr, u32 size) = 0; /// Notify rasterizer that any caches of the specified region should be flushed to 3DS memory /// and invalidated virtual void FlushAndInvalidateRegion(PAddr addr, u32 size) = 0; /// Attempt to use a faster method to perform a display transfer with is_texture_copy = 0 virtual bool AccelerateDisplayTransfer(const void* config) { return false; } /// Attempt to use a faster method to perform a display transfer with is_texture_copy = 1 virtual bool AccelerateTextureCopy(const void* config) { return false; } /// Attempt to use a faster method to fill a region virtual bool AccelerateFill(const void* config) { return false; } /// Attempt to use a faster method to display the framebuffer to screen virtual bool AccelerateDisplay(const void* config, PAddr framebuffer_addr, u32 pixel_stride, ScreenInfo& screen_info) { return false; } virtual bool AccelerateDrawBatch(bool is_indexed) { return false; } }; } // namespace VideoCore