// Copyright 2018 yuzu Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #pragma once #include "common/common_types.h" #include "video_core/surface.h" namespace VideoCore { enum class MortonSwizzleMode { MortonToLinear, LinearToMorton }; void MortonSwizzle(MortonSwizzleMode mode, VideoCore::Surface::PixelFormat format, u32 stride, u32 block_height, u32 height, u32 block_depth, u32 depth, u32 tile_width_spacing, u8* buffer, std::size_t buffer_size, VAddr addr); void MortonCopyPixels128(u32 width, u32 height, u32 bytes_per_pixel, u32 linear_bytes_per_pixel, u8* morton_data, u8* linear_data, bool morton_to_linear); } // namespace VideoCore