// Copyright 2018 yuzu Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #pragma once #include #include #include "common/bit_field.h" #include "common/common_types.h" namespace Tegra { namespace Engines { class Maxwell3D; } class MacroInterpreter final { public: explicit MacroInterpreter(Engines::Maxwell3D& maxwell3d); /** * Executes the macro code with the specified input parameters. * @param offset Offset to start execution at. * @param parameters The parameters of the macro. */ void Execute(u32 offset, std::size_t num_parameters, const u32* parameters); private: enum class ALUOperation : u32; enum class BranchCondition : u32; enum class ResultOperation : u32; union Opcode; union MethodAddress { u32 raw; BitField<0, 12, u32> address; BitField<12, 6, u32> increment; }; /// Resets the execution engine state, zeroing registers, etc. void Reset(); /** * Executes a single macro instruction located at the current program counter. Returns whether * the interpreter should keep running. * @param offset Offset to start execution at. * @param is_delay_slot Whether the current step is being executed due to a delay slot in a * previous instruction. */ bool Step(u32 offset, bool is_delay_slot); /// Calculates the result of an ALU operation. src_a OP src_b; u32 GetALUResult(ALUOperation operation, u32 src_a, u32 src_b); /// Performs the result operation on the input result and stores it in the specified register /// (if necessary). void ProcessResult(ResultOperation operation, u32 reg, u32 result); /// Evaluates the branch condition and returns whether the branch should be taken or not. bool EvaluateBranchCondition(BranchCondition cond, u32 value) const; /// Reads an opcode at the current program counter location. Opcode GetOpcode(u32 offset) const; /// Returns the specified register's value. Register 0 is hardcoded to always return 0. u32 GetRegister(u32 register_id) const; /// Sets the register to the input value. void SetRegister(u32 register_id, u32 value); /// Sets the method address to use for the next Send instruction. void SetMethodAddress(u32 address); /// Calls a GPU Engine method with the input parameter. void Send(u32 value); /// Reads a GPU register located at the method address. u32 Read(u32 method) const; /// Returns the next parameter in the parameter queue. u32 FetchParameter(); Engines::Maxwell3D& maxwell3d; /// Current program counter u32 pc; /// Program counter to execute at after the delay slot is executed. std::optional delayed_pc; static constexpr std::size_t NumMacroRegisters = 8; /// General purpose macro registers. std::array registers = {}; /// Method address to use for the next Send instruction. MethodAddress method_address = {}; /// Input parameters of the current macro. std::unique_ptr parameters; std::size_t num_parameters = 0; std::size_t parameters_capacity = 0; /// Index of the next parameter that will be fetched by the 'parm' instruction. u32 next_parameter_index = 0; bool carry_flag = false; }; } // namespace Tegra