// Copyright 2020 yuzu Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #pragma once #include #include #include #include "common/bit_field.h" #include "common/common_types.h" #include "video_core/macro/macro.h" namespace Tegra { namespace Engines { class Maxwell3D; } class MacroInterpreter final : public MacroEngine { public: explicit MacroInterpreter(Engines::Maxwell3D& maxwell3d_); protected: std::unique_ptr Compile(const std::vector& code) override; private: Engines::Maxwell3D& maxwell3d; }; class MacroInterpreterImpl : public CachedMacro { public: explicit MacroInterpreterImpl(Engines::Maxwell3D& maxwell3d_, const std::vector& code_); void Execute(const std::vector& params, u32 method) override; private: /// Resets the execution engine state, zeroing registers, etc. void Reset(); /** * Executes a single macro instruction located at the current program counter. Returns whether * the interpreter should keep running. * * @param is_delay_slot Whether the current step is being executed due to a delay slot in a * previous instruction. */ bool Step(bool is_delay_slot); /// Calculates the result of an ALU operation. src_a OP src_b; u32 GetALUResult(Macro::ALUOperation operation, u32 src_a, u32 src_b); /// Performs the result operation on the input result and stores it in the specified register /// (if necessary). void ProcessResult(Macro::ResultOperation operation, u32 reg, u32 result); /// Evaluates the branch condition and returns whether the branch should be taken or not. bool EvaluateBranchCondition(Macro::BranchCondition cond, u32 value) const; /// Reads an opcode at the current program counter location. Macro::Opcode GetOpcode() const; /// Returns the specified register's value. Register 0 is hardcoded to always return 0. u32 GetRegister(u32 register_id) const; /// Sets the register to the input value. void SetRegister(u32 register_id, u32 value); /// Sets the method address to use for the next Send instruction. void SetMethodAddress(u32 address); /// Calls a GPU Engine method with the input parameter. void Send(u32 value); /// Reads a GPU register located at the method address. u32 Read(u32 method) const; /// Returns the next parameter in the parameter queue. u32 FetchParameter(); Engines::Maxwell3D& maxwell3d; /// Current program counter u32 pc; /// Program counter to execute at after the delay slot is executed. std::optional delayed_pc; /// General purpose macro registers. std::array registers = {}; /// Method address to use for the next Send instruction. Macro::MethodAddress method_address = {}; /// Input parameters of the current macro. std::unique_ptr parameters; std::size_t num_parameters = 0; std::size_t parameters_capacity = 0; /// Index of the next parameter that will be fetched by the 'parm' instruction. u32 next_parameter_index = 0; bool carry_flag = false; const std::vector& code; }; } // namespace Tegra