// SPDX-FileCopyrightText: Copyright 2019 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #version 460 core layout (location = 0) in vec2 vert_position; layout (location = 1) in vec2 vert_tex_coord; layout (location = 0) out vec2 frag_tex_coord; layout (set = 0, binding = 0) uniform MatrixBlock { mat4 modelview_matrix; }; void main() { gl_Position = modelview_matrix * vec4(vert_position, 0.0, 1.0); frag_tex_coord = vert_tex_coord; }