// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #version 450 layout(location = 0) out vec2 texcoord; void main() { float x = float((gl_VertexIndex & 1) << 2); float y = float((gl_VertexIndex & 2) << 1); gl_Position = vec4(x - 1.0, y - 1.0, 0.0, 1.0); texcoord = vec2(x, y) / 2.0; }