// Copyright 2020 yuzu Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #version 450 layout(binding = 0) uniform sampler2D tex; layout(location = 0) in vec2 texcoord; layout(location = 0) out vec4 color; void main() { color = textureLod(tex, texcoord, 0); }