// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #version 430 core layout (location = 0) in vec2 frag_tex_coord; layout (location = 0) out vec4 color; layout (binding = 0) uniform sampler2D color_texture; void main() { color = vec4(texture(color_texture, frag_tex_coord).rgb, 1.0f); }