// Copyright 2021 yuzu Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #version 430 core layout (local_size_x = 4, local_size_y = 4) in; layout(binding = 0, rgba8) readonly uniform image2DArray bgr_input; layout(binding = 1, rgba8) writeonly uniform image2DArray bgr_output; void main() { vec4 color = imageLoad(bgr_input, ivec3(gl_GlobalInvocationID)); imageStore(bgr_output, ivec3(gl_GlobalInvocationID), color.bgra); }