// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #version 450 core layout (local_size_x = 8, local_size_y = 8, local_size_z = 1) in; layout (binding = 0, rgba8) uniform readonly restrict image2DMSArray msaa_in; layout (binding = 1, rgba8) uniform writeonly restrict image2DArray output_img; void main() { const ivec3 coords = ivec3(gl_GlobalInvocationID); if (any(greaterThanEqual(coords, imageSize(msaa_in)))) { return; } // TODO: Specialization constants for num_samples? const int num_samples = imageSamples(msaa_in); for (int curr_sample = 0; curr_sample < num_samples; ++curr_sample) { const vec4 pixel = imageLoad(msaa_in, coords, curr_sample); const int single_sample_x = 2 * coords.x + (curr_sample & 1); const int single_sample_y = 2 * coords.y + ((curr_sample / 2) & 1); const ivec3 dest_coords = ivec3(single_sample_x, single_sample_y, coords.z); if (any(greaterThanEqual(dest_coords, imageSize(output_img)))) { continue; } imageStore(output_img, dest_coords, pixel); } }