// Copyright 2020 yuzu Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #version 450 layout(binding = 0) uniform sampler2D color_texture; void main() { ivec2 coord = ivec2(gl_FragCoord.xy); float color = texelFetch(color_texture, coord, 0).r; gl_FragDepth = color; }