// Copyright 2021 yuzu Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #version 450 layout(binding = 0) uniform sampler2D depth_tex; layout(binding = 1) uniform isampler2D stencil_tex; layout(location = 0) out vec4 color; void main() { ivec2 coord = ivec2(gl_FragCoord.xy); uint depth = uint(textureLod(depth_tex, coord, 0).r * (exp2(24.0) - 1.0f)); uint stencil = uint(textureLod(stencil_tex, coord, 0).r); color.r = float(depth >> 16) / (exp2(16) - 1.0); color.g = float((depth >> 16) & 0x00FF) / (exp2(16) - 1.0); color.b = 0.0f; color.a = 1.0f; }