// Copyright 2021 yuzu Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #version 450 #extension GL_ARB_shader_stencil_export : require layout(binding = 0) uniform sampler2D color_texture; void main() { ivec2 coord = ivec2(gl_FragCoord.xy); vec4 color = texelFetch(color_texture, coord, 0).rgba; uint depth_stencil_unorm = (uint(color.b * (exp2(10) - 1.0f)) << 22) | (uint(color.g * (exp2(11) - 1.0f)) << 11) | (uint(color.r * (exp2(11) - 1.0f))); gl_FragDepth = float(depth_stencil_unorm >> 8) / (exp2(24.0) - 1.0f); gl_FragStencilRefARB = int(depth_stencil_unorm & 0x00FF); }