// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #version 450 #extension GL_ARB_shader_stencil_export : require layout(binding = 0) uniform sampler2D color_texture; void main() { ivec2 coord = ivec2(gl_FragCoord.xy); uvec4 color = uvec4(texelFetch(color_texture, coord, 0).abgr * (exp2(8) - 1.0f)); uvec4 bytes = color << uvec4(24, 16, 8, 0); uint depth_stencil_unorm = bytes.x | bytes.y | bytes.z | bytes.w; gl_FragDepth = float(depth_stencil_unorm & 0x00FFFFFFu) / (exp2(24.0) - 1.0f); gl_FragStencilRefARB = int(depth_stencil_unorm >> 24); }