// Copyright 2021 yuzu Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #version 450 #extension GL_ARB_shader_stencil_export : require layout(binding = 0) uniform sampler2D color_texture; void main() { ivec2 coord = ivec2(gl_FragCoord.xy); uvec4 color = uvec4(texelFetch(color_texture, coord, 0).rgba * (exp2(8) - 1.0f)); uint depth_unorm = (color.r << 16) | (color.g << 8) | color.b; gl_FragDepth = float(depth_unorm) / (exp2(24.0) - 1.0f); gl_FragStencilRefARB = int(color.a); }