// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #version 450 layout(binding = 0) uniform sampler2D tex; layout(location = 0) in vec2 texcoord; layout(location = 0) out vec4 color; void main() { color = textureLod(tex, texcoord, 0); }