// Copyright 2019 yuzu Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #include "video_core/gpu_synch.h" #include "video_core/renderer_base.h" namespace VideoCommon { GPUSynch::GPUSynch(Core::System& system, std::unique_ptr&& renderer, std::unique_ptr&& context) : GPU(system, std::move(renderer), false), context{std::move(context)} {} GPUSynch::~GPUSynch() = default; void GPUSynch::Start() { context->MakeCurrent(); } void GPUSynch::PushGPUEntries(Tegra::CommandList&& entries) { dma_pusher->Push(std::move(entries)); dma_pusher->DispatchCalls(); } void GPUSynch::SwapBuffers(const Tegra::FramebufferConfig* framebuffer) { renderer->SwapBuffers(framebuffer); } void GPUSynch::FlushRegion(VAddr addr, u64 size) { renderer->Rasterizer().FlushRegion(addr, size); } void GPUSynch::InvalidateRegion(VAddr addr, u64 size) { renderer->Rasterizer().InvalidateRegion(addr, size); } void GPUSynch::FlushAndInvalidateRegion(VAddr addr, u64 size) { renderer->Rasterizer().FlushAndInvalidateRegion(addr, size); } } // namespace VideoCommon