// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include #include "common/bit_field.h" #include "common/common_types.h" #include "core/hle/service/nvdrv/nvdata.h" #include "video_core/cdma_pusher.h" #include "video_core/framebuffer_config.h" #include "video_core/rasterizer_download_area.h" namespace Core { class System; } // namespace Core namespace VideoCore { class RendererBase; class ShaderNotify; } // namespace VideoCore namespace Tegra { class DmaPusher; struct CommandList; // TODO: Implement the commented ones enum class RenderTargetFormat : u32 { NONE = 0x0, R32G32B32A32_FLOAT = 0xC0, R32G32B32A32_SINT = 0xC1, R32G32B32A32_UINT = 0xC2, R32G32B32X32_FLOAT = 0xC3, R32G32B32X32_SINT = 0xC4, R32G32B32X32_UINT = 0xC5, R16G16B16A16_UNORM = 0xC6, R16G16B16A16_SNORM = 0xC7, R16G16B16A16_SINT = 0xC8, R16G16B16A16_UINT = 0xC9, R16G16B16A16_FLOAT = 0xCA, R32G32_FLOAT = 0xCB, R32G32_SINT = 0xCC, R32G32_UINT = 0xCD, R16G16B16X16_FLOAT = 0xCE, A8R8G8B8_UNORM = 0xCF, A8R8G8B8_SRGB = 0xD0, A2B10G10R10_UNORM = 0xD1, A2B10G10R10_UINT = 0xD2, A8B8G8R8_UNORM = 0xD5, A8B8G8R8_SRGB = 0xD6, A8B8G8R8_SNORM = 0xD7, A8B8G8R8_SINT = 0xD8, A8B8G8R8_UINT = 0xD9, R16G16_UNORM = 0xDA, R16G16_SNORM = 0xDB, R16G16_SINT = 0xDC, R16G16_UINT = 0xDD, R16G16_FLOAT = 0xDE, A2R10G10B10_UNORM = 0xDF, B10G11R11_FLOAT = 0xE0, R32_SINT = 0xE3, R32_UINT = 0xE4, R32_FLOAT = 0xE5, X8R8G8B8_UNORM = 0xE6, X8R8G8B8_SRGB = 0xE7, R5G6B5_UNORM = 0xE8, A1R5G5B5_UNORM = 0xE9, R8G8_UNORM = 0xEA, R8G8_SNORM = 0xEB, R8G8_SINT = 0xEC, R8G8_UINT = 0xED, R16_UNORM = 0xEE, R16_SNORM = 0xEF, R16_SINT = 0xF0, R16_UINT = 0xF1, R16_FLOAT = 0xF2, R8_UNORM = 0xF3, R8_SNORM = 0xF4, R8_SINT = 0xF5, R8_UINT = 0xF6, // A8_UNORM = 0xF7, X1R5G5B5_UNORM = 0xF8, X8B8G8R8_UNORM = 0xF9, X8B8G8R8_SRGB = 0xFA, /* Z1R5G5B5_UNORM = 0xFB, O1R5G5B5_UNORM = 0xFC, Z8R8G8B8_UNORM = 0xFD, O8R8G8B8_UNORM = 0xFE, R32_UNORM = 0xFF, A16_UNORM = 0x40, A16_FLOAT = 0x41, A32_FLOAT = 0x42, A8R8_UNORM = 0x43, R16A16_UNORM = 0x44, R16A16_FLOAT = 0x45, R32A32_FLOAT = 0x46, B8G8R8A8_UNORM = 0x47, */ }; enum class DepthFormat : u32 { Z32_FLOAT = 0xA, Z16_UNORM = 0x13, Z24_UNORM_S8_UINT = 0x14, X8Z24_UNORM = 0x15, S8Z24_UNORM = 0x16, S8_UINT = 0x17, V8Z24_UNORM = 0x18, Z32_FLOAT_X24S8_UINT = 0x19, /* X8Z24_UNORM_X16V8S8_UINT = 0x1D, Z32_FLOAT_X16V8X8_UINT = 0x1E, Z32_FLOAT_X16V8S8_UINT = 0x1F, */ }; namespace Engines { class Maxwell3D; class KeplerCompute; } // namespace Engines namespace Control { struct ChannelState; } namespace Host1x { class Host1x; } // namespace Host1x class MemoryManager; class GPU final { public: explicit GPU(Core::System& system, bool is_async, bool use_nvdec); ~GPU(); /// Binds a renderer to the GPU. void BindRenderer(std::unique_ptr renderer); /// Flush all current written commands into the host GPU for execution. void FlushCommands(); /// Synchronizes CPU writes with Host GPU memory. void InvalidateGPUCache(); /// Signal the ending of command list. void OnCommandListEnd(); std::shared_ptr AllocateChannel(); void InitChannel(Control::ChannelState& to_init); void BindChannel(s32 channel_id); void ReleaseChannel(Control::ChannelState& to_release); void InitAddressSpace(Tegra::MemoryManager& memory_manager); /// Request a host GPU memory flush from the CPU. [[nodiscard]] u64 RequestFlush(VAddr addr, std::size_t size); /// Obtains current flush request fence id. [[nodiscard]] u64 CurrentSyncRequestFence() const; void WaitForSyncOperation(u64 fence); /// Tick pending requests within the GPU. void TickWork(); /// Gets a mutable reference to the Host1x interface [[nodiscard]] Host1x::Host1x& Host1x(); /// Gets an immutable reference to the Host1x interface. [[nodiscard]] const Host1x::Host1x& Host1x() const; /// Returns a reference to the Maxwell3D GPU engine. [[nodiscard]] Engines::Maxwell3D& Maxwell3D(); /// Returns a const reference to the Maxwell3D GPU engine. [[nodiscard]] const Engines::Maxwell3D& Maxwell3D() const; /// Returns a reference to the KeplerCompute GPU engine. [[nodiscard]] Engines::KeplerCompute& KeplerCompute(); /// Returns a reference to the KeplerCompute GPU engine. [[nodiscard]] const Engines::KeplerCompute& KeplerCompute() const; /// Returns a reference to the GPU DMA pusher. [[nodiscard]] Tegra::DmaPusher& DmaPusher(); /// Returns a const reference to the GPU DMA pusher. [[nodiscard]] const Tegra::DmaPusher& DmaPusher() const; /// Returns a reference to the underlying renderer. [[nodiscard]] VideoCore::RendererBase& Renderer(); /// Returns a const reference to the underlying renderer. [[nodiscard]] const VideoCore::RendererBase& Renderer() const; /// Returns a reference to the shader notifier. [[nodiscard]] VideoCore::ShaderNotify& ShaderNotify(); /// Returns a const reference to the shader notifier. [[nodiscard]] const VideoCore::ShaderNotify& ShaderNotify() const; [[nodiscard]] u64 GetTicks() const; [[nodiscard]] bool IsAsync() const; [[nodiscard]] bool UseNvdec() const; void RendererFrameEndNotify(); void RequestSwapBuffers(const Tegra::FramebufferConfig* framebuffer, std::array& fences, size_t num_fences); /// Performs any additional setup necessary in order to begin GPU emulation. /// This can be used to launch any necessary threads and register any necessary /// core timing events. void Start(); /// Performs any additional necessary steps to shutdown GPU emulation. void NotifyShutdown(); /// Obtain the CPU Context void ObtainContext(); /// Release the CPU Context void ReleaseContext(); /// Push GPU command entries to be processed void PushGPUEntries(s32 channel, Tegra::CommandList&& entries); /// Push GPU command buffer entries to be processed void PushCommandBuffer(u32 id, Tegra::ChCommandHeaderList& entries); /// Frees the CDMAPusher instance to free up resources void ClearCdmaInstance(u32 id); /// Swap buffers (render frame) void SwapBuffers(const Tegra::FramebufferConfig* framebuffer); /// Notify rasterizer that any caches of the specified region should be flushed to Switch memory [[nodiscard]] VideoCore::RasterizerDownloadArea OnCPURead(VAddr addr, u64 size); /// Notify rasterizer that any caches of the specified region should be flushed to Switch memory void FlushRegion(VAddr addr, u64 size); /// Notify rasterizer that any caches of the specified region should be invalidated void InvalidateRegion(VAddr addr, u64 size); /// Notify rasterizer that CPU is trying to write this area. It returns true if the area is /// sensible, false otherwise bool OnCPUWrite(VAddr addr, u64 size); /// Notify rasterizer that any caches of the specified region should be flushed and invalidated void FlushAndInvalidateRegion(VAddr addr, u64 size); private: struct Impl; mutable std::unique_ptr impl; }; } // namespace Tegra