// Copyright 2018 yuzu Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #pragma once #include #include #include #include "common/common_types.h" #include "video_core/memory_manager.h" namespace Tegra { namespace Engines { class Fermi2D; class Maxwell3D; class MaxwellCompute; } // namespace Engines enum class EngineID { FERMI_TWOD_A = 0x902D, // 2D Engine MAXWELL_B = 0xB197, // 3D Engine MAXWELL_COMPUTE_B = 0xB1C0, KEPLER_INLINE_TO_MEMORY_B = 0xA140, MAXWELL_DMA_COPY_A = 0xB0B5, }; class GPU final { public: GPU(); ~GPU(); /// Processes a command list stored at the specified address in GPU memory. void ProcessCommandList(GPUVAddr address, u32 size); std::unique_ptr memory_manager; private: static constexpr u32 InvalidGraphMacroEntry = 0xFFFFFFFF; /// Writes a single register in the engine bound to the specified subchannel void WriteReg(u32 method, u32 subchannel, u32 value, u32 remaining_params); /// Mapping of command subchannels to their bound engine ids. std::unordered_map bound_engines; /// 3D engine std::unique_ptr maxwell_3d; /// 2D engine std::unique_ptr fermi_2d; /// Compute engine std::unique_ptr maxwell_compute; /// Entry of the macro that is currently being uploaded u32 current_macro_entry = InvalidGraphMacroEntry; /// Code being uploaded for the current macro std::vector current_macro_code; }; } // namespace Tegra