// Copyright 2018 yuzu Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #pragma once #include #include "common/bit_field.h" #include "common/common_types.h" #include "video_core/cdma_pusher.h" #include "video_core/framebuffer_config.h" namespace Core { namespace Frontend { class EmuWindow; } class System; } // namespace Core namespace VideoCore { class RendererBase; class ShaderNotify; } // namespace VideoCore namespace Tegra { class DmaPusher; class CDmaPusher; struct CommandList; enum class RenderTargetFormat : u32 { NONE = 0x0, R32B32G32A32_FLOAT = 0xC0, R32G32B32A32_SINT = 0xC1, R32G32B32A32_UINT = 0xC2, R16G16B16A16_UNORM = 0xC6, R16G16B16A16_SNORM = 0xC7, R16G16B16A16_SINT = 0xC8, R16G16B16A16_UINT = 0xC9, R16G16B16A16_FLOAT = 0xCA, R32G32_FLOAT = 0xCB, R32G32_SINT = 0xCC, R32G32_UINT = 0xCD, R16G16B16X16_FLOAT = 0xCE, B8G8R8A8_UNORM = 0xCF, B8G8R8A8_SRGB = 0xD0, A2B10G10R10_UNORM = 0xD1, A2B10G10R10_UINT = 0xD2, A8B8G8R8_UNORM = 0xD5, A8B8G8R8_SRGB = 0xD6, A8B8G8R8_SNORM = 0xD7, A8B8G8R8_SINT = 0xD8, A8B8G8R8_UINT = 0xD9, R16G16_UNORM = 0xDA, R16G16_SNORM = 0xDB, R16G16_SINT = 0xDC, R16G16_UINT = 0xDD, R16G16_FLOAT = 0xDE, B10G11R11_FLOAT = 0xE0, R32_SINT = 0xE3, R32_UINT = 0xE4, R32_FLOAT = 0xE5, R5G6B5_UNORM = 0xE8, A1R5G5B5_UNORM = 0xE9, R8G8_UNORM = 0xEA, R8G8_SNORM = 0xEB, R8G8_SINT = 0xEC, R8G8_UINT = 0xED, R16_UNORM = 0xEE, R16_SNORM = 0xEF, R16_SINT = 0xF0, R16_UINT = 0xF1, R16_FLOAT = 0xF2, R8_UNORM = 0xF3, R8_SNORM = 0xF4, R8_SINT = 0xF5, R8_UINT = 0xF6, }; enum class DepthFormat : u32 { D32_FLOAT = 0xA, D16_UNORM = 0x13, S8_UINT_Z24_UNORM = 0x14, D24X8_UNORM = 0x15, D24S8_UNORM = 0x16, S8_UINT = 0x17, D24C8_UNORM = 0x18, D32_FLOAT_S8X24_UINT = 0x19, }; struct CommandListHeader; class DebugContext; namespace Engines { class Fermi2D; class Maxwell3D; class MaxwellDMA; class KeplerCompute; class KeplerMemory; } // namespace Engines enum class EngineID { FERMI_TWOD_A = 0x902D, // 2D Engine MAXWELL_B = 0xB197, // 3D Engine KEPLER_COMPUTE_B = 0xB1C0, KEPLER_INLINE_TO_MEMORY_B = 0xA140, MAXWELL_DMA_COPY_A = 0xB0B5, }; class MemoryManager; class GPU final { public: struct MethodCall { u32 method{}; u32 argument{}; u32 subchannel{}; u32 method_count{}; explicit MethodCall(u32 method_, u32 argument_, u32 subchannel_ = 0, u32 method_count_ = 0) : method(method_), argument(argument_), subchannel(subchannel_), method_count(method_count_) {} [[nodiscard]] bool IsLastCall() const { return method_count <= 1; } }; enum class FenceOperation : u32 { Acquire = 0, Increment = 1, }; union FenceAction { u32 raw; BitField<0, 1, FenceOperation> op; BitField<8, 24, u32> syncpoint_id; }; explicit GPU(Core::System& system, bool is_async, bool use_nvdec); ~GPU(); /// Binds a renderer to the GPU. void BindRenderer(std::unique_ptr renderer); /// Calls a GPU method. void CallMethod(const MethodCall& method_call); /// Calls a GPU multivalue method. void CallMultiMethod(u32 method, u32 subchannel, const u32* base_start, u32 amount, u32 methods_pending); /// Flush all current written commands into the host GPU for execution. void FlushCommands(); /// Synchronizes CPU writes with Host GPU memory. void SyncGuestHost(); /// Signal the ending of command list. void OnCommandListEnd(); /// Request a host GPU memory flush from the CPU. [[nodiscard]] u64 RequestFlush(VAddr addr, std::size_t size); /// Obtains current flush request fence id. [[nodiscard]] u64 CurrentFlushRequestFence() const; /// Tick pending requests within the GPU. void TickWork(); /// Returns a reference to the Maxwell3D GPU engine. [[nodiscard]] Engines::Maxwell3D& Maxwell3D(); /// Returns a const reference to the Maxwell3D GPU engine. [[nodiscard]] const Engines::Maxwell3D& Maxwell3D() const; /// Returns a reference to the KeplerCompute GPU engine. [[nodiscard]] Engines::KeplerCompute& KeplerCompute(); /// Returns a reference to the KeplerCompute GPU engine. [[nodiscard]] const Engines::KeplerCompute& KeplerCompute() const; /// Returns a reference to the GPU memory manager. [[nodiscard]] Tegra::MemoryManager& MemoryManager(); /// Returns a const reference to the GPU memory manager. [[nodiscard]] const Tegra::MemoryManager& MemoryManager() const; /// Returns a reference to the GPU DMA pusher. [[nodiscard]] Tegra::DmaPusher& DmaPusher(); /// Returns a const reference to the GPU DMA pusher. [[nodiscard]] const Tegra::DmaPusher& DmaPusher() const; /// Returns a reference to the GPU CDMA pusher. [[nodiscard]] Tegra::CDmaPusher& CDmaPusher(); /// Returns a const reference to the GPU CDMA pusher. [[nodiscard]] const Tegra::CDmaPusher& CDmaPusher() const; /// Returns a reference to the underlying renderer. [[nodiscard]] VideoCore::RendererBase& Renderer(); /// Returns a const reference to the underlying renderer. [[nodiscard]] const VideoCore::RendererBase& Renderer() const; /// Returns a reference to the shader notifier. [[nodiscard]] VideoCore::ShaderNotify& ShaderNotify(); /// Returns a const reference to the shader notifier. [[nodiscard]] const VideoCore::ShaderNotify& ShaderNotify() const; /// Allows the CPU/NvFlinger to wait on the GPU before presenting a frame. void WaitFence(u32 syncpoint_id, u32 value); void IncrementSyncPoint(u32 syncpoint_id); [[nodiscard]] u32 GetSyncpointValue(u32 syncpoint_id) const; void RegisterSyncptInterrupt(u32 syncpoint_id, u32 value); [[nodiscard]] bool CancelSyncptInterrupt(u32 syncpoint_id, u32 value); [[nodiscard]] u64 GetTicks() const; [[nodiscard]] bool IsAsync() const; [[nodiscard]] bool UseNvdec() const; void RendererFrameEndNotify(); /// Performs any additional setup necessary in order to begin GPU emulation. /// This can be used to launch any necessary threads and register any necessary /// core timing events. void Start(); /// Performs any additional necessary steps to shutdown GPU emulation. void NotifyShutdown(); /// Obtain the CPU Context void ObtainContext(); /// Release the CPU Context void ReleaseContext(); /// Push GPU command entries to be processed void PushGPUEntries(Tegra::CommandList&& entries); /// Push GPU command buffer entries to be processed void PushCommandBuffer(u32 id, Tegra::ChCommandHeaderList& entries); /// Frees the CDMAPusher instance to free up resources void ClearCdmaInstance(u32 id); /// Swap buffers (render frame) void SwapBuffers(const Tegra::FramebufferConfig* framebuffer); /// Notify rasterizer that any caches of the specified region should be flushed to Switch memory void FlushRegion(VAddr addr, u64 size); /// Notify rasterizer that any caches of the specified region should be invalidated void InvalidateRegion(VAddr addr, u64 size); /// Notify rasterizer that any caches of the specified region should be flushed and invalidated void FlushAndInvalidateRegion(VAddr addr, u64 size); private: struct Impl; std::unique_ptr impl; }; } // namespace Tegra