// Copyright 2019 yuzu Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #pragma once #include "common/common_types.h" namespace Tegra::Engines { enum class ShaderType : u32 { Vertex = 0, TesselationControl = 1, TesselationEval = 2, Geometry = 3, Fragment = 4, Compute = 5, }; static constexpr std::size_t MaxShaderTypes = 6; } // namespace Tegra::Engines