// Copyright 2018 yuzu Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #include "core/core.h" #include "core/memory.h" #include "video_core/engines/maxwell_3d.h" #include "video_core/engines/maxwell_dma.h" #include "video_core/rasterizer_interface.h" #include "video_core/textures/decoders.h" namespace Tegra::Engines { MaxwellDMA::MaxwellDMA(VideoCore::RasterizerInterface& rasterizer, MemoryManager& memory_manager) : memory_manager(memory_manager), rasterizer{rasterizer} {} void MaxwellDMA::WriteReg(u32 method, u32 value) { ASSERT_MSG(method < Regs::NUM_REGS, "Invalid MaxwellDMA register, increase the size of the Regs structure"); regs.reg_array[method] = value; #define MAXWELLDMA_REG_INDEX(field_name) \ (offsetof(Tegra::Engines::MaxwellDMA::Regs, field_name) / sizeof(u32)) switch (method) { case MAXWELLDMA_REG_INDEX(exec): { HandleCopy(); break; } } #undef MAXWELLDMA_REG_INDEX } void MaxwellDMA::HandleCopy() { LOG_WARNING(HW_GPU, "Requested a DMA copy"); const GPUVAddr source = regs.src_address.Address(); const GPUVAddr dest = regs.dst_address.Address(); const VAddr source_cpu = *memory_manager.GpuToCpuAddress(source); const VAddr dest_cpu = *memory_manager.GpuToCpuAddress(dest); // TODO(Subv): Perform more research and implement all features of this engine. ASSERT(regs.exec.enable_swizzle == 0); ASSERT(regs.exec.query_mode == Regs::QueryMode::None); ASSERT(regs.exec.query_intr == Regs::QueryIntr::None); ASSERT(regs.exec.copy_mode == Regs::CopyMode::Unk2); ASSERT(regs.dst_params.pos_x == 0); ASSERT(regs.dst_params.pos_y == 0); if (!regs.exec.is_dst_linear && !regs.exec.is_src_linear) { // If both the source and the destination are in block layout, assert. UNREACHABLE_MSG("Tiled->Tiled DMA transfers are not yet implemented"); return; } // All copies here update the main memory, so mark all rasterizer states as invalid. Core::System::GetInstance().GPU().Maxwell3D().dirty_flags.OnMemoryWrite(); if (regs.exec.is_dst_linear && regs.exec.is_src_linear) { // When the enable_2d bit is disabled, the copy is performed as if we were copying a 1D // buffer of length `x_count`, otherwise we copy a 2D image of dimensions (x_count, // y_count). if (!regs.exec.enable_2d) { Memory::CopyBlock(dest_cpu, source_cpu, regs.x_count); return; } // If both the source and the destination are in linear layout, perform a line-by-line // copy. We're going to take a subrect of size (x_count, y_count) from the source // rectangle. There is no need to manually flush/invalidate the regions because // CopyBlock does that for us. for (u32 line = 0; line < regs.y_count; ++line) { const VAddr source_line = source_cpu + line * regs.src_pitch; const VAddr dest_line = dest_cpu + line * regs.dst_pitch; Memory::CopyBlock(dest_line, source_line, regs.x_count); } return; } ASSERT(regs.exec.enable_2d == 1); const std::size_t copy_size = regs.x_count * regs.y_count; const auto FlushAndInvalidate = [&](u32 src_size, u64 dst_size) { // TODO(Subv): For now, manually flush the regions until we implement GPU-accelerated // copying. rasterizer.FlushRegion(source_cpu, src_size); // We have to invalidate the destination region to evict any outdated surfaces from the // cache. We do this before actually writing the new data because the destination address // might contain a dirty surface that will have to be written back to memory. rasterizer.InvalidateRegion(dest_cpu, dst_size); }; if (regs.exec.is_dst_linear && !regs.exec.is_src_linear) { ASSERT(regs.src_params.size_z == 1); // If the input is tiled and the output is linear, deswizzle the input and copy it over. const u32 src_bytes_per_pixel = regs.src_pitch / regs.src_params.size_x; FlushAndInvalidate(regs.src_pitch * regs.src_params.size_y, copy_size * src_bytes_per_pixel); Texture::UnswizzleSubrect(regs.x_count, regs.y_count, regs.dst_pitch, regs.src_params.size_x, src_bytes_per_pixel, source_cpu, dest_cpu, regs.src_params.BlockHeight(), regs.src_params.pos_x, regs.src_params.pos_y); } else { ASSERT(regs.dst_params.size_z == 1); ASSERT(regs.src_pitch == regs.x_count); const u32 src_bpp = regs.src_pitch / regs.x_count; FlushAndInvalidate(regs.src_pitch * regs.y_count, regs.dst_params.size_x * regs.dst_params.size_y * src_bpp); // If the input is linear and the output is tiled, swizzle the input and copy it over. Texture::SwizzleSubrect(regs.x_count, regs.y_count, regs.src_pitch, regs.dst_params.size_x, src_bpp, dest_cpu, source_cpu, regs.dst_params.BlockHeight()); } } } // namespace Tegra::Engines