// Copyright 2018 yuzu Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #include "core/memory.h" #include "video_core/engines/maxwell_dma.h" #include "video_core/textures/decoders.h" namespace Tegra { namespace Engines { MaxwellDMA::MaxwellDMA(MemoryManager& memory_manager) : memory_manager(memory_manager) {} void MaxwellDMA::WriteReg(u32 method, u32 value) { ASSERT_MSG(method < Regs::NUM_REGS, "Invalid MaxwellDMA register, increase the size of the Regs structure"); regs.reg_array[method] = value; #define MAXWELLDMA_REG_INDEX(field_name) \ (offsetof(Tegra::Engines::MaxwellDMA::Regs, field_name) / sizeof(u32)) switch (method) { case MAXWELLDMA_REG_INDEX(exec): { HandleCopy(); break; } } #undef MAXWELLDMA_REG_INDEX } void MaxwellDMA::HandleCopy() { LOG_WARNING(HW_GPU, "Requested a DMA copy"); const GPUVAddr source = regs.src_address.Address(); const GPUVAddr dest = regs.dst_address.Address(); const VAddr source_cpu = *memory_manager.GpuToCpuAddress(source); const VAddr dest_cpu = *memory_manager.GpuToCpuAddress(dest); // TODO(Subv): Perform more research and implement all features of this engine. ASSERT(regs.exec.enable_swizzle == 0); ASSERT(regs.exec.enable_2d == 1); ASSERT(regs.exec.query_mode == Regs::QueryMode::None); ASSERT(regs.exec.query_intr == Regs::QueryIntr::None); ASSERT(regs.exec.copy_mode == Regs::CopyMode::Unk2); ASSERT(regs.src_params.pos_x == 0); ASSERT(regs.src_params.pos_y == 0); ASSERT(regs.dst_params.pos_x == 0); ASSERT(regs.dst_params.pos_y == 0); if (regs.exec.is_dst_linear == regs.exec.is_src_linear) { Memory::CopyBlock(dest_cpu, source_cpu, regs.x_count * regs.y_count); return; } u8* src_buffer = Memory::GetPointer(source_cpu); u8* dst_buffer = Memory::GetPointer(dest_cpu); if (regs.exec.is_dst_linear && !regs.exec.is_src_linear) { // If the input is tiled and the output is linear, deswizzle the input and copy it over. Texture::CopySwizzledData(regs.src_params.size_x, regs.src_params.size_y, 1, 1, src_buffer, dst_buffer, true, regs.src_params.BlockHeight()); } else { // If the input is linear and the output is tiled, swizzle the input and copy it over. Texture::CopySwizzledData(regs.dst_params.size_x, regs.dst_params.size_y, 1, 1, dst_buffer, src_buffer, false, regs.dst_params.BlockHeight()); } } } // namespace Engines } // namespace Tegra