// Copyright 2018 yuzu Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #include "common/assert.h" #include "video_core/engines/maxwell_3d.h" namespace Tegra { namespace Engines { const std::unordered_map Maxwell3D::method_handlers = { {0xE24, {"SetShader", 5, &Maxwell3D::SetShader}}, }; Maxwell3D::Maxwell3D(MemoryManager& memory_manager) : memory_manager(memory_manager) {} void Maxwell3D::CallMethod(u32 method, const std::vector& parameters) { auto itr = method_handlers.find(method); if (itr == method_handlers.end()) { LOG_ERROR(HW_GPU, "Unhandled method call %08X", method); return; } ASSERT(itr->second.arguments == parameters.size()); (this->*itr->second.handler)(parameters); } void Maxwell3D::WriteReg(u32 method, u32 value) { ASSERT_MSG(method < Regs::NUM_REGS, "Invalid Maxwell3D register, increase the size of the Regs structure"); regs.reg_array[method] = value; #define MAXWELL3D_REG_INDEX(field_name) (offsetof(Regs, field_name) / sizeof(u32)) switch (method) { case MAXWELL3D_REG_INDEX(code_address.code_address_high): case MAXWELL3D_REG_INDEX(code_address.code_address_low): { // Note: For some reason games (like Puyo Puyo Tetris) seem to write 0 to the CODE_ADDRESS // register, we do not currently know if that's intended or a bug, so we assert it lest // stuff breaks in other places (like the shader address calculation). ASSERT_MSG(regs.code_address.CodeAddress() == 0, "Unexpected CODE_ADDRESS register value."); break; } case MAXWELL3D_REG_INDEX(draw.vertex_end_gl): { DrawArrays(); break; } case MAXWELL3D_REG_INDEX(query.query_get): { ProcessQueryGet(); break; } default: break; } #undef MAXWELL3D_REG_INDEX } void Maxwell3D::ProcessQueryGet() { GPUVAddr sequence_address = regs.query.QueryAddress(); // Since the sequence address is given as a GPU VAddr, we have to convert it to an application // VAddr before writing. VAddr address = memory_manager.PhysicalToVirtualAddress(sequence_address); switch (regs.query.query_get.mode) { case Regs::QueryMode::Write: { // Write the current query sequence to the sequence address. u32 sequence = regs.query.query_sequence; Memory::Write32(address, sequence); break; } default: UNIMPLEMENTED_MSG("Query mode %u not implemented", regs.query.query_get.mode.Value()); } } void Maxwell3D::DrawArrays() { LOG_WARNING(HW_GPU, "Game requested a DrawArrays, ignoring"); } void Maxwell3D::SetShader(const std::vector& parameters) { /** * Parameters description: * [0] = Shader Program. * [1] = Unknown. * [2] = Offset to the start of the shader, after the 0x30 bytes header. * [3] = Shader Type. * [4] = Shader End Address >> 8. */ auto shader_program = static_cast(parameters[0]); // TODO(Subv): This address is probably an offset from the CODE_ADDRESS register. GPUVAddr begin_address = parameters[2]; auto shader_type = static_cast(parameters[3]); GPUVAddr end_address = parameters[4] << 8; auto& shader = state.shaders[static_cast(shader_program)]; shader.program = shader_program; shader.type = shader_type; shader.begin_address = begin_address; shader.end_address = end_address; } } // namespace Engines } // namespace Tegra