// Copyright 2018 yuzu Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #include "common/assert.h" #include "video_core/engines/maxwell_3d.h" namespace Tegra { namespace Engines { Maxwell3D::Maxwell3D(MemoryManager& memory_manager) : memory_manager(memory_manager) {} void Maxwell3D::WriteReg(u32 method, u32 value) { ASSERT_MSG(method < Regs::NUM_REGS, "Invalid Maxwell3D register, increase the size of the Regs structure"); regs.reg_array[method] = value; #define MAXWELL3D_REG_INDEX(field_name) (offsetof(Regs, field_name) / sizeof(u32)) switch (method) { case MAXWELL3D_REG_INDEX(query.query_get): { ProcessQueryGet(); break; } default: break; } #undef MAXWELL3D_REG_INDEX } void Maxwell3D::ProcessQueryGet() { GPUVAddr sequence_address = regs.query.QueryAddress(); // Since the sequence address is given as a GPU VAddr, we have to convert it to an application // VAddr before writing. VAddr address = memory_manager.PhysicalToVirtualAddress(sequence_address); switch (regs.query.query_get.mode) { case Regs::QueryMode::Write: { // Write the current query sequence to the sequence address. u32 sequence = regs.query.query_sequence; Memory::Write32(address, sequence); break; } default: UNIMPLEMENTED_MSG("Query mode %u not implemented", regs.query.query_get.mode.Value()); } } } // namespace Engines } // namespace Tegra