// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #include #include #include "common/assert.h" #include "core/core.h" #include "core/core_timing.h" #include "video_core/dirty_flags.h" #include "video_core/engines/maxwell_3d.h" #include "video_core/gpu.h" #include "video_core/memory_manager.h" #include "video_core/rasterizer_interface.h" #include "video_core/textures/texture.h" namespace Tegra::Engines { using VideoCore::QueryType; /// First register id that is actually a Macro call. constexpr u32 MacroRegistersStart = 0xE00; Maxwell3D::Maxwell3D(Core::System& system_, MemoryManager& memory_manager_) : system{system_}, memory_manager{memory_manager_}, macro_engine{GetMacroEngine(*this)}, upload_state{memory_manager, regs.upload} { dirty.flags.flip(); InitializeRegisterDefaults(); } Maxwell3D::~Maxwell3D() = default; void Maxwell3D::BindRasterizer(VideoCore::RasterizerInterface* rasterizer_) { rasterizer = rasterizer_; upload_state.BindRasterizer(rasterizer_); } void Maxwell3D::InitializeRegisterDefaults() { // Initializes registers to their default values - what games expect them to be at boot. This is // for certain registers that may not be explicitly set by games. // Reset all registers to zero std::memset(®s, 0, sizeof(regs)); // Depth range near/far is not always set, but is expected to be the default 0.0f, 1.0f. This is // needed for ARMS. for (auto& viewport : regs.viewports) { viewport.depth_range_near = 0.0f; viewport.depth_range_far = 1.0f; } for (auto& viewport : regs.viewport_transform) { viewport.swizzle.x.Assign(Regs::ViewportSwizzle::PositiveX); viewport.swizzle.y.Assign(Regs::ViewportSwizzle::PositiveY); viewport.swizzle.z.Assign(Regs::ViewportSwizzle::PositiveZ); viewport.swizzle.w.Assign(Regs::ViewportSwizzle::PositiveW); } // Doom and Bomberman seems to use the uninitialized registers and just enable blend // so initialize blend registers with sane values regs.blend.equation_rgb = Regs::Blend::Equation::Add; regs.blend.factor_source_rgb = Regs::Blend::Factor::One; regs.blend.factor_dest_rgb = Regs::Blend::Factor::Zero; regs.blend.equation_a = Regs::Blend::Equation::Add; regs.blend.factor_source_a = Regs::Blend::Factor::One; regs.blend.factor_dest_a = Regs::Blend::Factor::Zero; for (auto& blend : regs.independent_blend) { blend.equation_rgb = Regs::Blend::Equation::Add; blend.factor_source_rgb = Regs::Blend::Factor::One; blend.factor_dest_rgb = Regs::Blend::Factor::Zero; blend.equation_a = Regs::Blend::Equation::Add; blend.factor_source_a = Regs::Blend::Factor::One; blend.factor_dest_a = Regs::Blend::Factor::Zero; } regs.stencil_front_op_fail = Regs::StencilOp::Keep; regs.stencil_front_op_zfail = Regs::StencilOp::Keep; regs.stencil_front_op_zpass = Regs::StencilOp::Keep; regs.stencil_front_func_func = Regs::ComparisonOp::Always; regs.stencil_front_func_mask = 0xFFFFFFFF; regs.stencil_front_mask = 0xFFFFFFFF; regs.stencil_two_side_enable = 1; regs.stencil_back_op_fail = Regs::StencilOp::Keep; regs.stencil_back_op_zfail = Regs::StencilOp::Keep; regs.stencil_back_op_zpass = Regs::StencilOp::Keep; regs.stencil_back_func_func = Regs::ComparisonOp::Always; regs.stencil_back_func_mask = 0xFFFFFFFF; regs.stencil_back_mask = 0xFFFFFFFF; regs.depth_test_func = Regs::ComparisonOp::Always; regs.front_face = Regs::FrontFace::CounterClockWise; regs.cull_face = Regs::CullFace::Back; // TODO(Rodrigo): Most games do not set a point size. I think this is a case of a // register carrying a default value. Assume it's OpenGL's default (1). regs.point_size = 1.0f; // TODO(bunnei): Some games do not initialize the color masks (e.g. Sonic Mania). Assuming a // default of enabled fixes rendering here. for (auto& color_mask : regs.color_mask) { color_mask.R.Assign(1); color_mask.G.Assign(1); color_mask.B.Assign(1); color_mask.A.Assign(1); } for (auto& format : regs.vertex_attrib_format) { format.constant.Assign(1); } // NVN games expect these values to be enabled at boot regs.rasterize_enable = 1; regs.rt_separate_frag_data = 1; regs.framebuffer_srgb = 1; regs.line_width_aliased = 1.0f; regs.line_width_smooth = 1.0f; regs.front_face = Maxwell3D::Regs::FrontFace::ClockWise; regs.polygon_mode_back = Maxwell3D::Regs::PolygonMode::Fill; regs.polygon_mode_front = Maxwell3D::Regs::PolygonMode::Fill; shadow_state = regs; mme_inline[MAXWELL3D_REG_INDEX(draw.vertex_end_gl)] = true; mme_inline[MAXWELL3D_REG_INDEX(draw.vertex_begin_gl)] = true; mme_inline[MAXWELL3D_REG_INDEX(vertex_buffer.count)] = true; mme_inline[MAXWELL3D_REG_INDEX(index_array.count)] = true; } void Maxwell3D::ProcessMacro(u32 method, const u32* base_start, u32 amount, bool is_last_call) { if (executing_macro == 0) { // A macro call must begin by writing the macro method's register, not its argument. ASSERT_MSG((method % 2) == 0, "Can't start macro execution by writing to the ARGS register"); executing_macro = method; } macro_params.insert(macro_params.end(), base_start, base_start + amount); // Call the macro when there are no more parameters in the command buffer if (is_last_call) { CallMacroMethod(executing_macro, macro_params); macro_params.clear(); } } u32 Maxwell3D::ProcessShadowRam(u32 method, u32 argument) { // Keep track of the register value in shadow_state when requested. const auto control = shadow_state.shadow_ram_control; if (control == Regs::ShadowRamControl::Track || control == Regs::ShadowRamControl::TrackWithFilter) { shadow_state.reg_array[method] = argument; return argument; } if (control == Regs::ShadowRamControl::Replay) { return shadow_state.reg_array[method]; } return argument; } void Maxwell3D::ProcessDirtyRegisters(u32 method, u32 argument) { if (regs.reg_array[method] == argument) { return; } regs.reg_array[method] = argument; for (const auto& table : dirty.tables) { dirty.flags[table[method]] = true; } } void Maxwell3D::ProcessMethodCall(u32 method, u32 argument, u32 nonshadow_argument, bool is_last_call) { switch (method) { case MAXWELL3D_REG_INDEX(wait_for_idle): return rasterizer->WaitForIdle(); case MAXWELL3D_REG_INDEX(shadow_ram_control): shadow_state.shadow_ram_control = static_cast(nonshadow_argument); return; case MAXWELL3D_REG_INDEX(macros.upload_address): return macro_engine->ClearCode(regs.macros.upload_address); case MAXWELL3D_REG_INDEX(macros.data): return macro_engine->AddCode(regs.macros.upload_address, argument); case MAXWELL3D_REG_INDEX(macros.bind): return ProcessMacroBind(argument); case MAXWELL3D_REG_INDEX(firmware[4]): return ProcessFirmwareCall4(); case MAXWELL3D_REG_INDEX(const_buffer.cb_data): case MAXWELL3D_REG_INDEX(const_buffer.cb_data) + 1: case MAXWELL3D_REG_INDEX(const_buffer.cb_data) + 2: case MAXWELL3D_REG_INDEX(const_buffer.cb_data) + 3: case MAXWELL3D_REG_INDEX(const_buffer.cb_data) + 4: case MAXWELL3D_REG_INDEX(const_buffer.cb_data) + 5: case MAXWELL3D_REG_INDEX(const_buffer.cb_data) + 6: case MAXWELL3D_REG_INDEX(const_buffer.cb_data) + 7: case MAXWELL3D_REG_INDEX(const_buffer.cb_data) + 8: case MAXWELL3D_REG_INDEX(const_buffer.cb_data) + 9: case MAXWELL3D_REG_INDEX(const_buffer.cb_data) + 10: case MAXWELL3D_REG_INDEX(const_buffer.cb_data) + 11: case MAXWELL3D_REG_INDEX(const_buffer.cb_data) + 12: case MAXWELL3D_REG_INDEX(const_buffer.cb_data) + 13: case MAXWELL3D_REG_INDEX(const_buffer.cb_data) + 14: case MAXWELL3D_REG_INDEX(const_buffer.cb_data) + 15: return ProcessCBData(argument); case MAXWELL3D_REG_INDEX(cb_bind[0]): return ProcessCBBind(0); case MAXWELL3D_REG_INDEX(cb_bind[1]): return ProcessCBBind(1); case MAXWELL3D_REG_INDEX(cb_bind[2]): return ProcessCBBind(2); case MAXWELL3D_REG_INDEX(cb_bind[3]): return ProcessCBBind(3); case MAXWELL3D_REG_INDEX(cb_bind[4]): return ProcessCBBind(4); case MAXWELL3D_REG_INDEX(draw.vertex_end_gl): return DrawArrays(); case MAXWELL3D_REG_INDEX(small_index): regs.index_array.count = regs.small_index.count; regs.index_array.first = regs.small_index.first; dirty.flags[VideoCommon::Dirty::IndexBuffer] = true; return DrawArrays(); case MAXWELL3D_REG_INDEX(small_index_2): regs.index_array.count = regs.small_index_2.count; regs.index_array.first = regs.small_index_2.first; dirty.flags[VideoCommon::Dirty::IndexBuffer] = true; return DrawArrays(); case MAXWELL3D_REG_INDEX(topology_override): use_topology_override = true; return; case MAXWELL3D_REG_INDEX(clear_buffers): return ProcessClearBuffers(); case MAXWELL3D_REG_INDEX(query.query_get): return ProcessQueryGet(); case MAXWELL3D_REG_INDEX(condition.mode): return ProcessQueryCondition(); case MAXWELL3D_REG_INDEX(counter_reset): return ProcessCounterReset(); case MAXWELL3D_REG_INDEX(sync_info): return ProcessSyncPoint(); case MAXWELL3D_REG_INDEX(exec_upload): return upload_state.ProcessExec(regs.exec_upload.linear != 0); case MAXWELL3D_REG_INDEX(data_upload): upload_state.ProcessData(argument, is_last_call); if (is_last_call) { } return; case MAXWELL3D_REG_INDEX(fragment_barrier): return rasterizer->FragmentBarrier(); case MAXWELL3D_REG_INDEX(tiled_cache_barrier): return rasterizer->TiledCacheBarrier(); } } void Maxwell3D::CallMacroMethod(u32 method, const std::vector& parameters) { // Reset the current macro. executing_macro = 0; // Lookup the macro offset const u32 entry = ((method - MacroRegistersStart) >> 1) % static_cast(macro_positions.size()); // Execute the current macro. macro_engine->Execute(macro_positions[entry], parameters); if (mme_draw.current_mode != MMEDrawMode::Undefined) { FlushMMEInlineDraw(); } } void Maxwell3D::CallMethod(u32 method, u32 method_argument, bool is_last_call) { // It is an error to write to a register other than the current macro's ARG register before it // has finished execution. if (executing_macro != 0) { ASSERT(method == executing_macro + 1); } // Methods after 0xE00 are special, they're actually triggers for some microcode that was // uploaded to the GPU during initialization. if (method >= MacroRegistersStart) { ProcessMacro(method, &method_argument, 1, is_last_call); return; } ASSERT_MSG(method < Regs::NUM_REGS, "Invalid Maxwell3D register, increase the size of the Regs structure"); const u32 argument = ProcessShadowRam(method, method_argument); ProcessDirtyRegisters(method, argument); ProcessMethodCall(method, argument, method_argument, is_last_call); } void Maxwell3D::CallMultiMethod(u32 method, const u32* base_start, u32 amount, u32 methods_pending) { // Methods after 0xE00 are special, they're actually triggers for some microcode that was // uploaded to the GPU during initialization. if (method >= MacroRegistersStart) { ProcessMacro(method, base_start, amount, amount == methods_pending); return; } switch (method) { case MAXWELL3D_REG_INDEX(const_buffer.cb_data): case MAXWELL3D_REG_INDEX(const_buffer.cb_data) + 1: case MAXWELL3D_REG_INDEX(const_buffer.cb_data) + 2: case MAXWELL3D_REG_INDEX(const_buffer.cb_data) + 3: case MAXWELL3D_REG_INDEX(const_buffer.cb_data) + 4: case MAXWELL3D_REG_INDEX(const_buffer.cb_data) + 5: case MAXWELL3D_REG_INDEX(const_buffer.cb_data) + 6: case MAXWELL3D_REG_INDEX(const_buffer.cb_data) + 7: case MAXWELL3D_REG_INDEX(const_buffer.cb_data) + 8: case MAXWELL3D_REG_INDEX(const_buffer.cb_data) + 9: case MAXWELL3D_REG_INDEX(const_buffer.cb_data) + 10: case MAXWELL3D_REG_INDEX(const_buffer.cb_data) + 11: case MAXWELL3D_REG_INDEX(const_buffer.cb_data) + 12: case MAXWELL3D_REG_INDEX(const_buffer.cb_data) + 13: case MAXWELL3D_REG_INDEX(const_buffer.cb_data) + 14: case MAXWELL3D_REG_INDEX(const_buffer.cb_data) + 15: ProcessCBMultiData(base_start, amount); break; default: for (std::size_t i = 0; i < amount; i++) { CallMethod(method, base_start[i], methods_pending - static_cast(i) <= 1); } break; } } void Maxwell3D::StepInstance(const MMEDrawMode expected_mode, const u32 count) { if (mme_draw.current_mode == MMEDrawMode::Undefined) { if (mme_draw.gl_begin_consume) { mme_draw.current_mode = expected_mode; mme_draw.current_count = count; mme_draw.instance_count = 1; mme_draw.gl_begin_consume = false; mme_draw.gl_end_count = 0; } return; } else { if (mme_draw.current_mode == expected_mode && count == mme_draw.current_count && mme_draw.instance_mode && mme_draw.gl_begin_consume) { mme_draw.instance_count++; mme_draw.gl_begin_consume = false; return; } else { FlushMMEInlineDraw(); } } // Tail call in case it needs to retry. StepInstance(expected_mode, count); } void Maxwell3D::CallMethodFromMME(u32 method, u32 method_argument) { if (mme_inline[method]) { regs.reg_array[method] = method_argument; if (method == MAXWELL3D_REG_INDEX(vertex_buffer.count) || method == MAXWELL3D_REG_INDEX(index_array.count)) { const MMEDrawMode expected_mode = method == MAXWELL3D_REG_INDEX(vertex_buffer.count) ? MMEDrawMode::Array : MMEDrawMode::Indexed; StepInstance(expected_mode, method_argument); } else if (method == MAXWELL3D_REG_INDEX(draw.vertex_begin_gl)) { mme_draw.instance_mode = (regs.draw.instance_next != 0) || (regs.draw.instance_cont != 0); mme_draw.gl_begin_consume = true; } else { mme_draw.gl_end_count++; } } else { if (mme_draw.current_mode != MMEDrawMode::Undefined) { FlushMMEInlineDraw(); } CallMethod(method, method_argument, true); } } void Maxwell3D::ProcessTopologyOverride() { using PrimitiveTopology = Maxwell3D::Regs::PrimitiveTopology; using PrimitiveTopologyOverride = Maxwell3D::Regs::PrimitiveTopologyOverride; PrimitiveTopology topology{}; switch (regs.topology_override) { case PrimitiveTopologyOverride::None: topology = regs.draw.topology; break; case PrimitiveTopologyOverride::Points: topology = PrimitiveTopology::Points; break; case PrimitiveTopologyOverride::Lines: topology = PrimitiveTopology::Lines; break; case PrimitiveTopologyOverride::LineStrip: topology = PrimitiveTopology::LineStrip; break; default: topology = static_cast(regs.topology_override); break; } if (use_topology_override) { regs.draw.topology.Assign(topology); } } void Maxwell3D::FlushMMEInlineDraw() { LOG_TRACE(HW_GPU, "called, topology={}, count={}", regs.draw.topology.Value(), regs.vertex_buffer.count); ASSERT_MSG(!(regs.index_array.count && regs.vertex_buffer.count), "Both indexed and direct?"); ASSERT(mme_draw.instance_count == mme_draw.gl_end_count); // Both instance configuration registers can not be set at the same time. ASSERT_MSG(!regs.draw.instance_next || !regs.draw.instance_cont, "Illegal combination of instancing parameters"); ProcessTopologyOverride(); const bool is_indexed = mme_draw.current_mode == MMEDrawMode::Indexed; if (ShouldExecute()) { rasterizer->Draw(is_indexed, true); } // TODO(bunnei): Below, we reset vertex count so that we can use these registers to determine if // the game is trying to draw indexed or direct mode. This needs to be verified on HW still - // it's possible that it is incorrect and that there is some other register used to specify the // drawing mode. if (is_indexed) { regs.index_array.count = 0; } else { regs.vertex_buffer.count = 0; } mme_draw.current_mode = MMEDrawMode::Undefined; mme_draw.current_count = 0; mme_draw.instance_count = 0; mme_draw.instance_mode = false; mme_draw.gl_begin_consume = false; mme_draw.gl_end_count = 0; } void Maxwell3D::ProcessMacroUpload(u32 data) { macro_engine->AddCode(regs.macros.upload_address++, data); } void Maxwell3D::ProcessMacroBind(u32 data) { macro_positions[regs.macros.entry++] = data; } void Maxwell3D::ProcessFirmwareCall4() { LOG_WARNING(HW_GPU, "(STUBBED) called"); // Firmware call 4 is a blob that changes some registers depending on its parameters. // These registers don't affect emulation and so are stubbed by setting 0xd00 to 1. regs.reg_array[0xd00] = 1; } void Maxwell3D::StampQueryResult(u64 payload, bool long_query) { struct LongQueryResult { u64_le value; u64_le timestamp; }; static_assert(sizeof(LongQueryResult) == 16, "LongQueryResult has wrong size"); const GPUVAddr sequence_address{regs.query.QueryAddress()}; if (long_query) { // Write the 128-bit result structure in long mode. Note: We emulate an infinitely fast // GPU, this command may actually take a while to complete in real hardware due to GPU // wait queues. LongQueryResult query_result{payload, system.GPU().GetTicks()}; memory_manager.WriteBlock(sequence_address, &query_result, sizeof(query_result)); } else { memory_manager.Write(sequence_address, static_cast(payload)); } } void Maxwell3D::ProcessQueryGet() { // TODO(Subv): Support the other query units. if (regs.query.query_get.unit != Regs::QueryUnit::Crop) { LOG_DEBUG(HW_GPU, "Units other than CROP are unimplemented"); } switch (regs.query.query_get.operation) { case Regs::QueryOperation::Release: if (regs.query.query_get.fence == 1) { rasterizer->SignalSemaphore(regs.query.QueryAddress(), regs.query.query_sequence); } else { StampQueryResult(regs.query.query_sequence, regs.query.query_get.short_query == 0); } break; case Regs::QueryOperation::Acquire: // TODO(Blinkhawk): Under this operation, the GPU waits for the CPU to write a value that // matches the current payload. UNIMPLEMENTED_MSG("Unimplemented query operation ACQUIRE"); break; case Regs::QueryOperation::Counter: if (const std::optional result = GetQueryResult()) { // If the query returns an empty optional it means it's cached and deferred. // In this case we have a non-empty result, so we stamp it immediately. StampQueryResult(*result, regs.query.query_get.short_query == 0); } break; case Regs::QueryOperation::Trap: UNIMPLEMENTED_MSG("Unimplemented query operation TRAP"); break; default: UNIMPLEMENTED_MSG("Unknown query operation"); break; } } void Maxwell3D::ProcessQueryCondition() { const GPUVAddr condition_address{regs.condition.Address()}; switch (regs.condition.mode) { case Regs::ConditionMode::Always: { execute_on = true; break; } case Regs::ConditionMode::Never: { execute_on = false; break; } case Regs::ConditionMode::ResNonZero: { Regs::QueryCompare cmp; memory_manager.ReadBlock(condition_address, &cmp, sizeof(cmp)); execute_on = cmp.initial_sequence != 0U && cmp.initial_mode != 0U; break; } case Regs::ConditionMode::Equal: { Regs::QueryCompare cmp; memory_manager.ReadBlock(condition_address, &cmp, sizeof(cmp)); execute_on = cmp.initial_sequence == cmp.current_sequence && cmp.initial_mode == cmp.current_mode; break; } case Regs::ConditionMode::NotEqual: { Regs::QueryCompare cmp; memory_manager.ReadBlock(condition_address, &cmp, sizeof(cmp)); execute_on = cmp.initial_sequence != cmp.current_sequence || cmp.initial_mode != cmp.current_mode; break; } default: { UNIMPLEMENTED_MSG("Uninplemented Condition Mode!"); execute_on = true; break; } } } void Maxwell3D::ProcessCounterReset() { switch (regs.counter_reset) { case Regs::CounterReset::SampleCnt: rasterizer->ResetCounter(QueryType::SamplesPassed); break; default: LOG_DEBUG(Render_OpenGL, "Unimplemented counter reset={}", regs.counter_reset); break; } } void Maxwell3D::ProcessSyncPoint() { const u32 sync_point = regs.sync_info.sync_point.Value(); const u32 increment = regs.sync_info.increment.Value(); [[maybe_unused]] const u32 cache_flush = regs.sync_info.unknown.Value(); if (increment) { rasterizer->SignalSyncPoint(sync_point); } } void Maxwell3D::DrawArrays() { LOG_TRACE(HW_GPU, "called, topology={}, count={}", regs.draw.topology.Value(), regs.vertex_buffer.count); ASSERT_MSG(!(regs.index_array.count && regs.vertex_buffer.count), "Both indexed and direct?"); // Both instance configuration registers can not be set at the same time. ASSERT_MSG(!regs.draw.instance_next || !regs.draw.instance_cont, "Illegal combination of instancing parameters"); ProcessTopologyOverride(); if (regs.draw.instance_next) { // Increment the current instance *before* drawing. state.current_instance += 1; } else if (!regs.draw.instance_cont) { // Reset the current instance to 0. state.current_instance = 0; } const bool is_indexed{regs.index_array.count && !regs.vertex_buffer.count}; if (ShouldExecute()) { rasterizer->Draw(is_indexed, false); } // TODO(bunnei): Below, we reset vertex count so that we can use these registers to determine if // the game is trying to draw indexed or direct mode. This needs to be verified on HW still - // it's possible that it is incorrect and that there is some other register used to specify the // drawing mode. if (is_indexed) { regs.index_array.count = 0; } else { regs.vertex_buffer.count = 0; } } std::optional Maxwell3D::GetQueryResult() { switch (regs.query.query_get.select) { case Regs::QuerySelect::Payload: return regs.query.query_sequence; case Regs::QuerySelect::SamplesPassed: // Deferred. rasterizer->Query(regs.query.QueryAddress(), QueryType::SamplesPassed, system.GPU().GetTicks()); return std::nullopt; default: LOG_DEBUG(HW_GPU, "Unimplemented query select type {}", regs.query.query_get.select.Value()); return 1; } } void Maxwell3D::ProcessCBBind(size_t stage_index) { // Bind the buffer currently in CB_ADDRESS to the specified index in the desired shader stage. const auto& bind_data = regs.cb_bind[stage_index]; auto& buffer = state.shader_stages[stage_index].const_buffers[bind_data.index]; buffer.enabled = bind_data.valid.Value() != 0; buffer.address = regs.const_buffer.BufferAddress(); buffer.size = regs.const_buffer.cb_size; const bool is_enabled = bind_data.valid.Value() != 0; if (!is_enabled) { rasterizer->DisableGraphicsUniformBuffer(stage_index, bind_data.index); return; } const GPUVAddr gpu_addr = regs.const_buffer.BufferAddress(); const u32 size = regs.const_buffer.cb_size; rasterizer->BindGraphicsUniformBuffer(stage_index, bind_data.index, gpu_addr, size); } void Maxwell3D::ProcessCBMultiData(const u32* start_base, u32 amount) { // Write the input value to the current const buffer at the current position. const GPUVAddr buffer_address = regs.const_buffer.BufferAddress(); ASSERT(buffer_address != 0); // Don't allow writing past the end of the buffer. ASSERT(regs.const_buffer.cb_pos <= regs.const_buffer.cb_size); const GPUVAddr address{buffer_address + regs.const_buffer.cb_pos}; const size_t copy_size = amount * sizeof(u32); memory_manager.WriteBlock(address, start_base, copy_size); // Increment the current buffer position. regs.const_buffer.cb_pos += static_cast(copy_size); } void Maxwell3D::ProcessCBData(u32 value) { ProcessCBMultiData(&value, 1); } Texture::TICEntry Maxwell3D::GetTICEntry(u32 tic_index) const { const GPUVAddr tic_address_gpu{regs.tic.Address() + tic_index * sizeof(Texture::TICEntry)}; Texture::TICEntry tic_entry; memory_manager.ReadBlockUnsafe(tic_address_gpu, &tic_entry, sizeof(Texture::TICEntry)); return tic_entry; } Texture::TSCEntry Maxwell3D::GetTSCEntry(u32 tsc_index) const { const GPUVAddr tsc_address_gpu{regs.tsc.Address() + tsc_index * sizeof(Texture::TSCEntry)}; Texture::TSCEntry tsc_entry; memory_manager.ReadBlockUnsafe(tsc_address_gpu, &tsc_entry, sizeof(Texture::TSCEntry)); return tsc_entry; } u32 Maxwell3D::GetRegisterValue(u32 method) const { ASSERT_MSG(method < Regs::NUM_REGS, "Invalid Maxwell3D register"); return regs.reg_array[method]; } void Maxwell3D::ProcessClearBuffers() { rasterizer->Clear(); } } // namespace Tegra::Engines